Koszmar is quick and deadly. His HK416A5 assault rifle has a high rate of fire which makes Koszmar a deadly duelist at middle and short ranges. His Thunder ability makes the operator's weapon even deadlier - while it's active, any damaging hit will remove the buffs from the target and prevent it from using abilities. Koszmar's special weapon is an HK69A1 handheld 40mm grenade launcher. The shots it fires create a large cloud which slowly drains health from the targets inside it, whereas Koszmar himself is completely immune to it.
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Elear is an epic camo for Koszmar, GROM Assault. Includes an alternate scope for the main weapon — Micro T-1.
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Kit is armed with an RPK-203 machine gun, which has a magazine as large as 75 bullets when fully upgraded. Using his ability, Kit places a banner which restores stamina to allies. In addition, a banner can reanimate one ally who goes unconscious in its area of effect. This doesn't spend a syringe. Using the ability gives Kit a shield which absorbs damage. The OZM-72 bounding mine can be used to cover the rear. Upgrades give Kit immunity to stuns while continuously firing, as well as immunity to poison gas.
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Leviathan is an epic camo for Kit, a 22SpN support fighter. Contains an alternative sight for the main weapon - PKS-01.
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Monk heals his allies with syringes he fires using a special pistol from a distance of up to 15 meters. Healed ally also receives a 25% speed boost for a short time period. If the ally receives critical damage during the healing, Monk's injection lets them remain conscious for longer and reanimate twice as fast. When he heals himself, Monk heavily increases his speed for a short time. The operator is armed with an MP7A2 submachine gun, an Mk 25 pistol and an M18 smoke grenade.
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Anaconda is an epic camo for Monk, SEAL Medic. Includes an alternate scope for the main weapon — EXPS3.
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Kurt is armed with a G22 rifle, similar to AWSM. PvE enemies are quick to lose their head over this Marksman's professionalism. One precise shot from Kurt is enough to elimiate the target. Even if they discover his position, his foes risk a premature end to the fight. Kurt is armed with M18A1 Claymore mines — an excellent way to cover the approaches to his cover or take his opponent by surprise. The Lure ability helps the German sniper bait his enemies — the wounded target and enemies near it are highlighted for Kurt's squad.
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Jaeger is an epic camo for Kurt, KSK Marksman. Includes an alternate scope for the main weapon — Micro T-1.
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