RE: Balance SSO | Update 1.1.0 | News | Caliber is a team-based online game
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RE: Balance SSO | Update 1.1.0

Hello everyone!

In the upcoming 1.1.0 update, all operators from the SSO collection will get a huge rebalance. There will be lots of changes, and each of them will significantly affect the gameplay.

Get ready for the new tactics and operators’ refined abilities!

SPECIAL TRAIT

The SSO collection will have its own Special trait: when eliminating an enemy with a primary weapon, the operator gains the Invisible effect.

  • 5 sec. for player elimination.
  • 2 sec. for bot elimination.

This option isn’t active by default: to unlock it, you have to purchase the corresponding upgrade.

ASSAULT VORON

CHARACTERISTICS UPGRADES

  • Movement speed increased from 3.4 to 3.7.
  • Base Stamina cost for Sprinting reduced from 11 SP to 10 SP.

PREVENTATIVE ACTION ABILITY

  • Effective range bonus decreased from 15 m to 10 m.

SUBDERMAL MELDONIUM PERSONAL SKILL

Voron's Personal skill enhanced: when their Armor is destroyed, the operator replenishes Stamina and removes negative effects.

Subdermal meldonium: replenishes Stamina and removes Suppressed, Stunned, Slowed, and Trapped effects from the operator after their Armor is destroyed.

  • Stamina recovery: 120/150/210 over 4/3.5/3 sec.
  • Cooldown: 120 sec. Cooldown resets after every respawn or at the start of the round.

OPERATOR UPGRADE CHANGES

Upgrade #1

  • Before: Reduced cost of Sprinting: -1 SP/sec.
  • After: +2 SP/sec.

Upgrade #2

  • Before: +25 SP.
  • After: Special trait: immunity to the Poisoned effect.

Upgrade #3-1

  • Before: +25 SP.
  • After: Increased effective range while the ability is active: +3 m.

Upgrade #4-1 [new]

  • Before: immunity to the Poisoned effect.
  • After: Special trait: the operator gains the Invisible effect for 5 sec. after killing an enemy with a primary weapon and for 2 sec. after killing a bot.

Upgrade #5-2

  • Before: Reduced cost of Sprinting by -2 SP/sec.
  • After: Reduced activation cost of the ability: -7 SP.

Upgrade #5-3 [new]

  • Increased duration of the ability: +1 second.

Upgrade #8-1

  • Before: Increased Primary Reserve stock.
  • After: Faster reserve usage: +25%. Basic Primary and Secondary Reserve stock: -2 pieces.

Upgrade #8-2

  • Before: • Ability cooldown speeds up: -5 seconds.
  • After: Basic Primary and Secondary Reserve stock increased: +2 pieces.

Upgrade #8-3

  • Before: Increased Primary Reserve stock.
  • After: Primary Reserves upgrade: First Aid Kit +6 HP, Stimulant +45 SP. Reserves cooldown time: +10 seconds.

Upgrade #9-1

  • Special gear upgrade. Targets affected by the special gear are inflicted with the Bleeding effect: now damage is 2%/sec. of victim's max HP.

Upgrade #10-1 [new]

  • Before: Increased Primary Reserve stock.
  • After: Special gear effective distance increased: +0.5 m.

Upgrade #10-3 [new]

  • Before: Increased Secondary Reserve stock.
  • After: Special gear damage increased: +1% of victim's max HP.

Upgrade #11

  • Before: Incapacitating an opponent affected by the ability restores Stamina: +10 SP.
  • After: +35 SP.

Upgrade #12-1

  • Before: Increased duration of the ability: +1 second.
  • After: +2 seconds.

Upgrade #13-1

  • Before: Increased duration of the ability: + 2 seconds.
  • After: +3 seconds.

Upgrade #13-2 [new]

  • Before: Increased movement speed.
  • After: Zoom increases when aiming the primary weapon while the ability is active: +30%.

Upgrade #13-3 [new]

  • Increased effective range while the ability is active: +7 meters.

Upgrade #14-1

  • Bleeding inflicted by the special gear damage increase: +2% of victim's max HP.

Upgrade #14-2 [new]

  • Special gear effective range increased: +1 meter.

Upgrade #15-3 [new]

  • Ability upgrade. Shortened ability cooldown upon eliminating enemies inflicted with the Exhausted effect: -3 seconds.

SUPPORT SPUTNIK

CHARACTERISTICS UPGRADES

  • Base HP increased: it’s now 115 HP instead of 110 HP.
  • Base Stamina increased: it’s now 550 SP instead of 500 SP.

PRIMARY WEAPON

  • Horizontal recoil reduced by 7%.

RECON DRONE ABILITY:

  • Now, the drone can be blown up even if the operator is incapacitated.
  • Targeting logic changed: the drone will follow the target for 5 seconds before switching to a new one.
  • Drone parameters added to the description. Explosion radius — 4 meters, speed — 4.6 m/sec.

OPERATOR UPGRADE CHANGES

Upgrade #1

  • Before: +25 SP.
  • After: Special trait: immunity to the Poisoned effect.

Upgrade #2-2

  • Before: Increased base Stamina: +25 SP.
  • After: +50 SP.

Upgrade #3-1 [new]

  • Before: Immunity to the Poisoned effect.
  • After: Special trait: the operator gains the Invisible effect for 5 sec. after killing an enemy with a primary weapon and for 2 sec. after killing a bot.

Upgrade #4-2 [new]

  • Movement speed increased in all statuses: +0.5 m/sec.

Upgrade #5-1 [new]

  • Before: +5 HP.
  • After: Ability upgrade. Drone explosive damage radius increased: +1 meter.

Upgrade #5-2

  • Before: Drone durability increased: +10 HP.
  • After: Drone durability increased: +20 HP.

Upgrade #5-3 [new]

  • Before: +25 SP to max Stamina.
  • After: Ability upgrade. Drone movement speed increased: +0.5 m/sec.

Upgrade #6-1

  • Before: Primary Reserve stock increased.
  • After: Faster reserve usage: +25%, but decreased Primary and Secondary Reserve stock: -2.

Upgrade #6-2

  • Before: Reduced cost of Sprinting by -3 SP/sec.
  • After: Primary Reserve stock increased: +2.

Upgrade #6-3

  • Before: Primary Reserve stock increased: +2.
  • After: Reserve upgrade: First Aid Kit +6 HP, Stimulant +45 SP, Cooldown +10 seconds.

Upgrade #7-2 [new]

  • Ability cooldown speeds up: -4 seconds.

Upgrade #7-3 [new]

  • Ability upgrade. Detection radius increase: +15 meters.

Upgrade #8-2 [new]

  • Drone detonation damage increase: +15.

Upgrade #9-1

  • Before: Increased drone damage.
  • After: Reduced cost of Sprinting by -3 SP/sec.

Upgrade #9-2

  • Before: Increased base Stamina: +25 SP.
  • After: +50 SP.

Upgrade #10-3 [new]

  • Special trait: targets affected by the special gear are inflicted with the Slowed effect which reduces Movement Speed by 15% for 1.5 seconds.

Upgrade #11-1 [new]

  • Before: Increases Primary Reserve stock by 2.
  • After: Reload speed increase for all weapons by 15%.

Upgrade #11-2

  • Before: Increased base Stamina by 50 SP.
  • After: Special gear upgrade. Increased ammo by 1 round.

Upgrade #11-3

  • Before: Increases Primary Reserve stock by 2.
  • After: Upgrade deleted.

Upgrade #12-1

  • Before: Shortened ability cooldown: -5 seconds.
  • After: -6 seconds.

Upgrade #12-2 [new]

  • Ability upgrade. Increased armor penetration of the drone by 10%.

Upgrade #13-2

  • Before: Upon detonation, the drone drains 100 SP from the enemy.
  • After: 150 SP.

Upgrade #14-1 [new]

  • Before: Special gear upgrade. Increased ammo by 1 round.
  • After: Special gear upgrade. Special gear projectile velocity increase by 100%.

Upgrade #14-3 [new]

  • Special gear upgrade. Effective distance increase by 1 meter.

MEDIC BARD

ENTHUSIASTIC ABILITY

  • Activation cost increase: it’s now 50 SP instead of 40 SP.
  • Activation mechanic changed. Now it’s enough to press the activation key to receive all the effects (pressing and holding the key is no longer active).
  • Inspired effect: now decreases 25% of incoming damage instead of 15%.

OPERATOR UPGRADE CHANGES

Upgrade #2-2 [new]

  • Ability upgrade. Movement Speed increase from the ability: +2%.

Upgrade #3-1 [new]

  • Before: • Shortened ability cooldown: -2 seconds.
  • After: • Ability upgrade. Increases duration of the ability's Inspired effect by 2 seconds.

Upgrade #3-2

  • Before: +25 SP.
  • After: Increases HP restored by the ability: +2%.

Upgrade #4-1 [new]

  • Before: Increases HP restored by the ability: +2%.
  • After: Special trait: the operator gains the Invisible effect for 5 sec. after killing an enemy with a primary weapon and for 2 sec. after killing a bot.

Upgrade #6-1

  • Before: Basic Movement Speed increase by 0.3 m/sec.
  • After: Sprint speed increase by 0.2 m/sec.

Upgrade #6-2

  • Before: +50 SP.
  • After: +75 SP.

 Upgrade #8-2 [new]

  • Ability upgrade. Cooldown speeds up: -3 seconds.

Upgrade #9-1

  • Before: Increases Primary Reserve stock by 2.
  • After: Faster reserve usage: +25%. Basic Primary and Secondary Reserve stock: -2 pieces.

Upgrade #9-2

  • Before: +10 HP.
  • After: Increases Primary and Secondary Reserve stock by 2.

Upgrade #9-3

  • Before: Increases Primary Reserve stock by 2.
  • After: Reserve upgrade: First Aid Kit +6 HP, Stimulant +45 SP, Cooldown +10 seconds.

Upgrade #10-2 [new]

  • Special gear upgrade. Increased duration of the smoke screen: +2 seconds.

Upgrade #10-3 [new]

  • Special trait: operator's Movement Speed is increased while in the smoke screen: +10%.

Upgrade #12-3 [new]

  • Ability upgrade. Activation cost: -15 SP.

Upgrade #13-1 [new]

  • Before: Increases Primary and Secondary Reserve stock by 2.
  • After: Increased base Stamina by 100 SP, reduced cost of Sprinting by -3 SP/sec.

Upgrade #13-2

  • Before: Reduced cost of Sprinting by -3 SP/sec.
  • After: +10 HP.

Upgrade #13-3

  • Before: Increases Secondary Reserve stock by 2.
  • After: Upgrade deleted.

Upgrade #14-1

  • Before: Special trait: operator regains HP when executing an enemy, self-heal by 30 HP.
  • After: Additionally reduces the ability cooldown by 3 seconds.

Upgrade #15-3 [new]

  • Ability upgrade. Reduces incoming Burning and Poisoned damage in the ability’s area of effect: -30%.

MARKSMAN KOMAR

CHARACTERISTICS UPGRADES

  • Base HP increase: it’s now 85 instead of 80.

ELERON SPECIAL GEAR

  • Base damage increase: 20 → 60.
  • Base radius increase: 2→ 3 m.

OPERATOR UPGRADE CHANGES

Upgrade #2-1

  • Before: +25 SP.
  • After: +50 SP.

Upgrade #3-1

  • Before: Increases Primary Reserve stock by 2.
  • After: Faster reserve usage: +25%. Basic Primary and Secondary Reserve stock: -2 pieces.

Upgrade #3-2

  • Before: reduced cost of Sprinting by -2 SP/sec.
  • After: Basic Primary and Secondary Reserve stock increased by 2.

Upgrade #3-3

  • Before: Basic Secondary Reserve stock increase: +2 pieces.
  • After: Reserve upgrade: First Aid Kit +6 HP, Stimulant +45 SP, Cooldown +10 seconds.

Upgrade #4-1

  • Before: Increased armor penetration: 15%.
  • After: 10%.

Upgrade #5-1 [new]

  • Before: Basic Primary Reserve stock increase: +2 pieces.
  • After: Special trait: the operator gains the Invisible effect for 5 sec. after killing an enemy with a primary weapon and for 2 sec. after killing a bot.

Upgrade #5-2

  • Before: +5 HP.
  • After: Upgrade deleted.

Upgrade #5-3

  • Before: Basic Primary Reserve stock increase: +2 pieces.
  • After: Upgrade deleted.

Upgrade #6-1

  • Before: +50 SP.
  • After: Reduced cost of Sprinting by -2 SP/sec.

Upgrade #8-3 [new]

  • Special gear upgrade. Drone damage increase: +30.

Upgrade #9-2 [new]

  • Special gear upgrade. Drone explosion radius increase: +1 meter.

Upgrade #10-2 [new]

  • Before: +5 HP.
  • After: Ability upgrade. Damage radius is increased when firing through a cover: +5 meters.

Upgrade #13-1 [new]

  • Before: +10 HP.
  • After: +15 HP.

Upgrade #13-2

  • Before: Special trait: primary weapon damage increase while the ability lasts: +20%.
  • After: 15%.

Upgrade #13-3 [new]

  • Ability upgrade. Damage dealt when firing through covers is not decreased while the ability is active.

Upgrade #15-2 [new]

  • Before: +100 SP.
  • After: Drone speed increase: +7 m/sec.
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