Hello everyone!
In version 1.2.1, there will be a big RE: Balance—an update that affects operators, skills, and weapons.
In order to return the forgotten operators back on duty and freshen up familiar builds, we have reworked parameters of more than 50 soldiers and 19 skills.
Even Recruits have been changed! You can find the full list of changes in this article.
The changes, which are mentioned in this article, are not final—they may change again thanks to your feedback and other reasons. Please share your impressions and opinions in the comment sections of our social media channels—we want to know what you think!
Upgrade #12-2 changed.
Before:
Special trait: If the operator’s HP drops below 50 HP, they start regenerating it up to that value. The operator must not take damage for 7 seconds. Regeneration rate: 5 HP/sec.
Now:
Special trait: The operator's HP is restored while sprinting. The operator must not take damage for 2 seconds. Regeneration rate: 4 HP/sec.
Marksman Avalanche
Medic Buggy
Iron Curtain system special gear:
Upgrade #15-1 replaced with a new one:
Before:
Increases bonus explosion damage dealt to enemies while the ability lasts. Damage dealt: +10%.
Now:
Special trait: all enemies that remain in the ability's area of effect when it ends take damage. Damage: 25. Bot enemy damage: 50. Decreases ability area of effect. Area of effect: -10 meters.
Upgrade #7-1:
Before:
Special trait: holding the ability activation key restores Stamina to all teammates and the operator's HP. Stamina recovery: 100 SP. HP recovery: 30 HP.
Now:
Special trait: the ability restores Stamina to all teammates upon activation. Stamina recovery: 50 SP.
Enhanced Stimulants special gear:
Before:
The operator injects themselves with a stimulant compound that restores 130 SP while the special gear is active. Increases movement speed and teammate revival speed while the special gear is active. Duration: 13 sec. Revival speed: +100%. Movement speed: +25%.
Now:
The operator injects themselves with a stimulant compound that reduces ability cooldown by 50% and recovers HP and SP for 7 seconds. Healing: 40 HP. Stamina recovery: 75 SP.
Increases movement speed and teammate revival speed while the special gear is active. Duration: 10 sec. Revival speed: +100%. Movement speed: +15%.
Enhanced Touch of Iðunn ability:
Before:
Gradually restores teammates' HP.
After:
Gradually restores teammates' HP. The operator recovers one special gear ammo upon pressing and holding the ability key.
Tight Dressing ability:
Assault Perun's personal skill.
If the operator’s HP drops below 45/55/65% HP instead of 25/35/45% HP, they start regenerating it up to that value. The operator must not take damage for 5 seconds instead of 7 seconds. Regeneration rate: 2% HP/sec.
Support Svarog's personal skill.
The operator loses 20 AP but gains additional Stamina and increases their movement speed. Stamina increase: +100/150/200 SP. Movement speed: +5%. Removed reduced weapon recoil effect when max armor was 40 AP or fewer.
Medic Travnik’s personal skill.
Restores HP when the operator's own Armor is destroyed. Duration reduced from 5 seconds to 3 seconds. Healing: 30/35/40 HP. Requires having Armor beforehand. Cooldown: 120 seconds. Cooldown resets after every respawn or at the start of the round.
Assault Voron’s personal skill.
The operator replenishes Stamina and becomes unaffected (instead of removing effects) by the Suppressed, Stunned, Slowed, and Trapped effects for 5 seconds after their Armor is destroyed. Stamina recovery: 120/150/210 SP for 4/3.5/3 sec.Cooldown: 120 sec.Cooldown resets after every respawn or at the start of the round.
Medic Karavai's personal skill.
The operator can perform self-revival (if applicable) and revive teammates faster. The skill doesn't affect revivals performed with the use of abilities or medical drones. Revival speed is increased from +15/22/30% to +25/35/45%.
Assault Koszmar's personal skill.
Causes the Stunned, Suppressed, Slowed, Trapped, and Stiff effects to wear off faster. Effect duration increased from -20/30/40% to -25/45/65%.
Support Stern's personal skill.
Automatically restores armor if the operator hasn't taken damage for 5 sec. Level 1 only restores the first armor segment; level 2 can restore the second; level 3 restores all segments instead of the segment that wasn't completely destroyed. Regeneration rate: 2 AP/sec.This skill cannot restore bonus Armor.
Medic Schatz's personal skill.
Increases primary weapon effective range, but reduces headshot damage by 10% instead of 20%. Effective range: +15/20/25%. If the same weapon is used as both primary and secondary, the skill affects it in both cases.
Marksman Scout's personal skill.
The operator installs mines faster. At the end of each round, unexploded mines are returned to the operator. Mine installation speed: +25/35/45%.
The skill is transferred to the Combat tactics section.
Medic Bones's personal skill.
If the operator has less than 75 SP remaining, they restore 225/300/375 SP over 5 seconds. Cooldown: 120 seconds (previously, the skill could be activated only once per round). Cooldown resets after every respawn or at the start of the round.
Medic Watson's personal skill.
The operator restores HP for 2.5 seconds after revival. HP recovery: 30/40/50 HP. Receives 15% less damage from bullets and explosions over 5 seconds.
Medic Velour's personal skill.
While the operator has full AP, or if they had 0 AP at the start of the battle, they recover Stamina faster. Bonus Stamina recovery: 4/6/8 SP/sec.
Before, upon activation, the operator lost 20 SP.
Assault Lazootchick's personal skill.
Dropping from heights causes less damage. Falling damage decreased: -50/75/100%. The damage received by the operator is temporarily decreased by 15% upon vaulting an obstacle while moving. Effect duration: 3 sec.
Support Zubr's personal skill.
Skill changed.
Before:
While the Stamina pool is over 400/350/300 SP, the operator is immune to being Stunned, Suppressed, Slowed, Trapped, and Stiff. This skill does not block effects applied by the operator.
Now:
When using the Stimulant reserve, the operator takes less damage and receives immunity to the Stunned, Suppressed, Slowed, and Trapped effects. This skill does not block effects applied by the operator. Damage resistance: +6/8/10%. Duration: 10 seconds.
Medic Kaval's personal skill.
Using Armor Plate Reserves restores the operator’s Armor and HP. HP recovery: 10/15/20 HP over 3 seconds.
Cooldown is now removed. Armor Plates applying duration no longer increases.
Assault Starkaðr's personal skill.
Upon Executing an enemy, the operator replenishes HP and Stamina. HP recovery: 20/25/30 HP. Stamina recovery: 50/75/100 SP.
Now HP and Stamina recover right after executing an enemy. Before, they were recovering over 5 seconds.
Support Yíngzhōu’s personal skill.
Applies the Shielded effect when the operator's own Armor is destroyed. Shield durability: 20/25/30 HP. Duration: 5 seconds. Requires having Armor beforehand.Cooldown: 120 seconds. Cooldown resets after every respawn or at the start of the round.
Previously, the skill could be activated only once per round.
Support Tower's personal skill.
Using an Armor Plate applies the Shielded effect for 20 seconds instead of 15 seconds. Shield durability: 10/15/20 HP. It no longer increases reserve cooldown.
Support Aslan's personal skill.
Operators with full Armor take less damage from bullets and explosions. Received damage reduction: -10/15/20%.
The skill does not decrease received damage if the operator is Shielded.