Table of contents:
RE: Balance: Update 1.2.1

Hello everyone!

In version 1.2.1, there will be a big RE: Balance—an update that affects operators, skills, and weapons.

In order to return the forgotten operators back on duty and freshen up familiar builds, we have reworked parameters of more than 50 soldiers and 19 skills.

Even Recruits have been changed! You can find the full list of changes in this article. 

The changes, which are mentioned in this article, are not final—they may change again thanks to your feedback and other reasons. Please share your impressions and opinions in the comment sections of our social media channels—we want to know what you think!

GENERAL CHANGES

  • SVU-AS procured weapon: rate of fire decreased from 6 rps to 5.5 rps. The instant hit (hitscan) effect was deleted. Spread increased during continuous firing.
  • AWM procured weapon: rate of fire increased from 0.65 rps to 0.75 rps.
  • Mk 18 procured weapon: recoil and spread decreased.
  • Type 97 procured weapon: body and headshot damage increased. It is now 15/18 instead of 13/15.6.
  • Type 97 procured weapon: the number of pellets decreased from 8 to 7.
  • Supports (Prorok, Sputnik, Odin, and Fortress): now operators return to battle after being revived with 30 HP instead of 20 HP.
  • Taurus Raging Hunter procured weapon: the number of magazines decreased from 4 to 2.

OPERATORS

VYMPEL

  • VSS primary weapon: body shot damage increased from 20 to 25.

ALPHA

  • Piercing Shots ability: base duration increased from 5 to 6 seconds.
  • Linear upgrade #6 (Activates two-shot burst mode while the ability is active): now it additionally decreases recoil and increases rate of fire while the ability is active.
  • GM-94 special gear: armor penetration increased from 30% to 50%.
  • Suppressing Fire ability: power of the effect against players decreased.
  • Field Dressing ability: it now heals allies up to 15 HP instead of 12.5 HP. Self-heal is now up to 4 HP instead of 2.5 HP. Now the ability can be applied to operators with full Health.

Upgrade #12-2 changed.

Before:

Special trait: If the operator’s HP drops below 50 HP, they start regenerating it up to that value. The operator must not take damage for 7 seconds. Regeneration rate: 5 HP/sec.

Now:

Special trait: The operator's HP is restored while sprinting. The operator must not take damage for 2 seconds. Regeneration rate: 4 HP/sec.

  • AWM primary weapon: rate of fire increased from 0.65 rps to 0.75 rps.

SSO

  • Upgrade #4-1. Special trait: the operator gains the Invisible effect after killing an enemy player with a primary weapon for 3 seconds instead of 5 seconds. After killing a bot—for 2 seconds.
  • Upgrade #3-1. Special trait: the operator gains the Invisible effect after killing an enemy player with a primary weapon for 3 seconds instead of 5 seconds. After killing a bot—for 2 seconds.
  • Upgrade #14-2 (Special gear explosion creates a fire screen): explosion damage decreased by 35 and armor penetration decreased by 30%.
  • Upgrade #4-1. Special trait: the operator gains the Invisible effect after killing an enemy player with a primary weapon for 3 seconds instead of 5 seconds. After killing a bot—for 2 seconds.
  • Linear upgrade #13-1 (Firing mode switch for submachine gun MP5AP): added recoil and burst mode spread decrease.

22 SPN

  • Upgrade #6-1. Special trait: increases HP the operator returns to battle with after revival by a teammate. HP amount: 25 HP instead of 10 HP.
  • Banner ability: now it additionally applies the Shielded effect with 15 HP durability on allies in the area of effect.
  • Upgrade #6-1 (Special trait: increases HP the operator returns to battle with after revival by a teammate). HP amount: 25 HP instead of 10 HP.
  • Upgrade #7-1 (Increases the durability of the shield created by the ability): now it additionally makes the allies’ shield stronger by increasing its durability by +5 HP.
  • Upgrade #7-2 (Increased base Stamina of the operator): +150 SP instead of +75 SP.
  • Upgrade #7-3 (Increases HP amount the operator returns to battle with after revival by Banner). HP amount: 25 HP instead of 5 HP.
  • Upgrade #15-3 (Increases the durability of the shield created by the ability): now it additionally makes the allies’ shield stronger by increasing its durability by +5 HP.
  • Healing Capsule ability: amount of healing increased from 30 HP to 40 HP.
  • Sprint speed increased from 4.5 to 4.9.
  • Upgrade #6-1 (Special trait: increases HP the operator returns to battle with after revival by a teammate). HP amount: 25 HP instead of 10 HP.
  • Escape ability: now while the ability is active, the operator can only fire single shots.
  • Upgrade #8-1 (Special trait: increases HP the operator returns to battle with after revival by a teammate). HP amount: 25 HP instead of 10 HP.

GROM

  • HK69A1 special gear: damage increased from 10 HP/sec. to 12 HP/sec.
  • Upgrade #9-1 (Special gear damage increase): +2 HP/sec. instead of +1 HP/sec.
  • Upgrade #12-1 (Special gear damage increase): +5 HP/sec. instead of +3 HP/sec.
  • Upgrade #10-1 (Special trait: while the ability is active, hitting an enemy increases their received gas damage by 30% instead of 25%). Effect duration: 8 seconds.
  • M500 Tactical primary weapon: spread decreased.
  • Emergency Care ability: now it additionally applies immunity to the Stunned effect. Healing increased to 12 HP instead of 6 HP.

KSK

  • Upgrade #5-1 (Special trait: a teammate who revived the operator restores some of their Stamina). Stamina recovery: 200 SP instead of 75 SP.
  • Upgrade #4-1 (Special trait: a teammate who revived the operator restores some of their Stamina). Stamina recovery: 200 SP instead of 75 SP.
  • Upgrade #15-2 (Increased special gear ammo): explosion damage decreased by 30 and armor penetration decreased by 30%.
  • Upgrade #5-1 (Special trait: a teammate who revived the operator restores some of their Stamina). Stamina recovery: 200 SP instead of 75 SP.
  • Upgrade #3-1 (Special trait: a teammate who revived the operator restores some of their Stamina. Stamina recovery: 200 SP instead of 75 SP.

SEAL

  • Mk 18 primary weapon: recoil and spread decreased.
  • C-4 special gear: throw range increased. Explosion radius increased by +0.5 meter.
  • Black Mark ability: activation cost decreased from 70 SP to 55 SP, cooldown lasts up 24 seconds instead of 26 seconds.
  • Upgrade #5-1 (Special trait: hitting an enemy while the ability lasts applies the Slowed effect to them). Movement speed: -20% instead of -30%. Bot movement speed: -70%. Duration: 5 seconds.
  • Upgrade #15-1 (Special trait: eliminating an enemy increases the operator's movement speed by 15% (instead of 10%) for 8 seconds). Previously, the effect was triggered only by eliminating an enemy with the special gear.
  • Upgrade #15-2 (Special trait: eliminating an enemy increases the operator's movement speed by 15% for 8 seconds instead of 10% for 5 seconds. Previously, the effect was triggered only by eliminating an enemy with the special gear.
  • Upgrade #13-1 (Increases the amount of HP the operator returns to battle with after revival). HP amount: 20 HP instead of 10 HP.
  • Flare ability: cooldown decreased from 50 seconds to 35 seconds, duration increased from 15 seconds to 20 seconds.
  • Upgrade #3-1 (Special trait: enemies within the ability's area of effect take increased damage from bullets and explosions. Received damage: +7% instead of +5%.
  • Upgrade #7-1 (Ability special trait damage bonus increase).  Received damage: +7% instead of +5%.
  • Upgrade #11-1 (Special trait: the operator recovers Stamina after a headshot with the primary weapon). Recovery: 10 SP instead of 3 SP.

CST

  • Sprint speed increased from 4.3 to 4.6.
  • Buddy special gear: healing increased to 6 HP/sec. instead of 2 HP/sec.
  • Upgrade #9-2 (Special trait: the drone destroys enemy missiles, explosives, and gas grenades in the area of effect): the upgrade no longer increases Buddy’s healing. Also, when destroying an enemy missile or grenade, the robot loses 200 HP.
  • Upgrade #12-1 (Special trait: incoming firearm damage is decreased in the drone's area of effect). Received damage: -10% instead of -20%.

Marksman Avalanche

  • Upgrade #10-1 (Special trait: secondary weapon penetrates covers). Firing through covers reduces the damage dealt by 60%. Shots do not penetrate thick covers or more than one cover at once. Effective range: 3 meters. Ammo doesn’t decrease anymore.

TFB

  • Unfinished Business ability: self-revival penalty no longer applies.
  • Healing Foam ability: during self-healing, Watson additionally receives immunity to the Bleeding, Poisoned, Suppressed, and Burning effects. Healing increased to 60 HP instead of 30 HP.
  • Dumdum Bullet ability: now it works when making body shots.
  • New upgrade #7-2 added (Ability damage increase: +30). Bullet velocity decreases by 50%. Explosion radius increase: +2 meters.

RAID

  • Parkan special gear: now it restores after respawn or at the start of the round.

NESHER

  • Upgrade #5-1 (Special trait: if an operator affected by the ability is incapacitated, they receive the Last Stand effect). Last Stand: the target cannot be incapacitated, cannot aim while shooting, and cannot use abilities or reserves. Effect duration: 3 seconds instead of 2 seconds.

EZAPAC

  • Fold-out Cover special gear: durability increased from 200 HP to 300 HP. Now it restores after respawn or at the start of the round.
  • Medical Drone ability: healing increased from 14 HP to 20 HP, cooldown decreased from 30 seconds to 15 seconds.
  • Upgrade #15-1 (Special trait: hitting an enemy with the special gear inflicts the Poisoned effect and increases their revival time). Damage: 60.
  • Upgrade #15-2 (Healing by drone acceleration): healing interval decreased from -0.5 seconds to 1 second.
  • New upgrade #15-3 added (Special trait: hitting a healthy teammate with the special gear restores HP). HP recovery: 120 HP during 10 seconds.

ARYSTAN

  • Obstruction ability: cooldown decreased from 42 seconds to 25 seconds.

Medic Buggy

Iron Curtain system special gear:

  • When destroying an enemy missile or grenade, the robot loses 20 HP. 
  • Durability increased from 20 HP to 30 HP.
  • Ammo increased up to 3 gadgets instead of one.
  • Now enemy bots ignore the special gear.

SSO RB

  • Upgrade #13-2 (Special trait: shooting accuracy in all states increased while the ability lasts): spread reduction coefficient decreased.

AMF

  • Berserker ability: incapacitating an enemy while the ability is active extends its duration by 1.5 seconds (instead of 3 seconds) and restores 15 HP (instead of 30 HP) for each kill.
  • Upgrade #5-1 (Special trait: teammates in the special trait's area of effect move faster). Area of effect increased from 5 to 10 meters.  Movement speed: +20%
  • Upgrade #11-2 (Increases amount of Health restored while the ability is active). Heal amount per kill: +15 HP instead of +20 HP.
  • Upgrade #5-1 (Special trait: teammates in the special trait's area of effect take less bullet and explosive damage). Area of effect increased from 5 meters to 10 meters.  Damage resistance: 10%.
  • Linear upgrade #14 (Dual-warhead HEAT rounds are replaced with HE fragmentation ammo): special gear reload time is now additionally decreased by 1.5 sec. but damage is reduced by 40. Previous upgrade parameters didn’t change.

Upgrade #15-1 replaced with a new one:

Before:

Increases bonus explosion damage dealt to enemies while the ability lasts. Damage dealt: +10%.

Now:

Special trait: all enemies that remain in the ability's area of effect when it ends take damage. Damage: 25.  Bot enemy damage: 50.  Decreases ability area of effect. Area of effect: -10 meters.

  • Upgrade #5-1 (Special trait: teammates in the operator's area of effect recover Stamina faster). Area of effect increased from 5 meters to 10 meters.  Stamina recovery: +3 SP/sec.
  • Upgrade #10-1 (Increases HP restored by the ability): +5 HP instead of +10 HP.
  • Upgrade #10-2 (Increases the amount of Stamina restored by the ability’s special trait) is Upgrade #12-2 now.
  • Upgrade #12-2 (Special gear ammo increase) is Upgrade #10-2 now.

Upgrade #7-1:

Before:

Special trait: holding the ability activation key restores Stamina to all teammates and the operator's HP. Stamina recovery: 100 SP. HP recovery: 30 HP.

Now:

Special trait: the ability restores Stamina to all teammates upon activation.  Stamina recovery: 50 SP.

Enhanced Stimulants special gear:

Before:

The operator injects themselves with a stimulant compound that restores 130 SP while the special gear is active. Increases movement speed and teammate revival speed while the special gear is active. Duration: 13 sec. Revival speed: +100%. Movement speed: +25%.

Now:

The operator injects themselves with a stimulant compound that reduces ability cooldown by 50% and recovers HP and SP for 7 seconds. Healing: 40 HP. Stamina recovery: 75 SP.

Increases movement speed and teammate revival speed while the special gear is active. Duration: 10 sec. Revival speed: +100%. Movement speed: +15%.

Enhanced Touch of Iðunn ability:

Before:

Gradually restores teammates' HP.

After:

Gradually restores teammates' HP. The operator recovers one special gear ammo upon pressing and holding the ability key.

  • Upgrade #5-2 (Armor-piercing ammunition): armor penetration decreased from 15% to 10%.
  • Upgrade #4-1 (Special trait: teammates in the special trait's area of effect deal more damage from their primary weapons). Area of effect increased from 5 meters to 10 meters. Increased damage: +10% instead of +15%.

JIAOLONG

  • Type 97 primary weapon: body shot and headshot damage adjusted for bullet and pellets. Pellets damage increased from 13/15.6 to 15/18. Bullet: damage decreased from 73/102.2 to 65/104.
  • Type 97 primary weapon: the number of pellets decreased from 8 to 7.
  • CF-05 primary weapon: one extra magazine added.
  • EMP Grenade special gear: ammo reduced from 3 grenades to 2 grenades.

BOPE

  • Chop ability: an alternate usage added. Martelo throws a machete upon holding the ability key. The ability's cooldown is increased. Picking up the machete from the ground restores the ability.
  • AM-637 grenade launcher special gear: parameters adjusted—the Slowed effect duration decreased from 90% to 70%, trigger delay increased from 0.5 to 1 sec., effect duration decreased from 5 to 4 sec.

RECRUITS

  • Storm ability: increases primary weapon's rate of fire without recoil increase.
  • Health increased from 85 HP to 95 HP.
  • Stamina increased from 550 SP to 650 SP.
  • Stamina costs while sprinting reduced from 11 SP/sec. to 8 SP/sec.
  • Movement speed increased from 3.5 to 3.7.
  • Sprint speed increased from 5.2 to 5.5.
  • Health increased from 100 HP to 110 HP.
  • Stamina increased from 550 SP to 650 SP.
  • Stamina costs while sprinting reduced from 11 SP/sec. to 8 SP/sec.
  • Movement speed increased from 3.5 to 3.7.
  • Sprint speed increased from 4.7 to 5.
  • RDG-M special gear: the number of grenades increased from 1 to 3.
  • Stamina increased from 550 SP to 650 SP.

Tight Dressing ability: 

  • Now cooldown starts right after using the ability.
  • Restores some HP to a teammate in front of the Medic upon a quick tap of the activation key. When the activation key is pressed and held, the Medic's own HP is restored.
  • Activation cost reduced from 40 SP to 25 SP.
  • Healing increased from 30 HP to 50 HP.
  • Area of effect increased from 3.6 m to 5 m.
  • Headhunter ability: increased body damage up to 65 while using the ability.
  • Stamina increased from 550 SP to 650 SP.
  • Movement speed increased from 3.1 to 3.5.
  • Sprint speed increased from 4.7 to 5.
  • Stamina costs while sprinting reduced from 11 SP/sec. to 8 SP/sec.

SAS

  • Upgrade #6-1 (Special trait: the operator is able to shoot while incapacitated): removed penalty that reduced max HP by 10 which used to last until respawn or until the next round.
  • Upgrade #6-1 (Special trait: the operator is able to shoot while incapacitated): removed penalty that reduced max HP by 10 which used to last until respawn or until the next round.
  • Upgrade #10-1 (Special trait: using a bipod on a destructible object makes it invincible instead of increasing its durability by 300%).
  • Upgrade #15-1 (Received bullet damage is decreased and stamina recovery is increased while using a bipod). Stamina recovery: +5 SP/sec. instead of +2 SP/sec. Increased damage: -25% instead of -15%.
  • Upgrade #15-2 (Using a bipod restores the operator's armor reserves). Armor restoration: +3 AP/sec. Before, the upgrade increased destructible objects’ durability by 300% and recovered some Armor.
  • Upgrade #6-1 (Special trait: the operator is able to shoot while incapacitated): removed penalty that reduced max HP by 10 which used to last until respawn or until the next round.
  • Chain Healing ability: cooldown reduced from 30 seconds to 22 seconds, self-healing increased from 30 HP to 40 HP, and area of effect increased from 10 meters to 13 meters.
  • Upgrade #6-1 (Special trait: the operator is able to shoot while incapacitated): removed penalty that reduced max HP by 10 which used to last until respawn or until the next round.

PÖH

  • Akdal MKA 1919 primary weapon: the number of pellets increased from 6 to 7, rate of fire increased from 3 to 3.8.
  • Tungsten special gear: body damage and headshot damage adjusted (55/120 instead of 60/111). Armor penetration increased from 50% to 60%.
  • HP amount reduced from 95 HP to 85 HP.
  • Little Brother ability: now bots can be triggered by drones.

SKILLS

SELF-TREATMENT

Assault Perun's personal skill.

If the operator’s HP drops below 45/55/65% HP instead of 25/35/45% HP, they start regenerating it up to that value. The operator must not take damage for 5 seconds instead of 7 seconds. Regeneration rate: 2% HP/sec. 

LIGHTWEIGHT PROTECTION

Support Svarog's personal skill.

The operator loses 20 AP but gains additional Stamina and increases their movement speed. Stamina increase: +100/150/200 SP. Movement speed: +5%. Removed reduced weapon recoil effect when max armor was 40 AP or fewer.

SUBDERMAL MORPHINE

Medic Travnik’s personal skill.

Restores HP when the operator's own Armor is destroyed. Duration reduced from 5 seconds to 3 seconds.  Healing: 30/35/40 HP. Requires having Armor beforehand. Cooldown: 120 seconds. Cooldown resets after every respawn or at the start of the round.

SUBDERMAL MELDONIUM

Assault Voron’s personal skill.

The operator replenishes Stamina and becomes unaffected (instead of removing effects) by the Suppressed, Stunned, Slowed, and Trapped effects for 5 seconds after their Armor is destroyed. Stamina recovery: 120/150/210 SP for 4/3.5/3 sec.Cooldown: 120 sec.Cooldown resets after every respawn or at the start of the round.  

EMERGENCY AID

Medic Karavai's personal skill.

 The operator can perform self-revival (if applicable) and revive teammates faster. The skill doesn't affect revivals performed with the use of abilities or medical drones. Revival speed is increased from +15/22/30% to +25/35/45%.

STAY FROSTY

Assault Koszmar's personal skill.

Causes the Stunned, Suppressed, Slowed, Trapped, and Stiff effects to wear off faster. Effect duration increased from -20/30/40% to -25/45/65%.

REGENERATIVE MATERIALS

Support Stern's personal skill.

Automatically restores armor if the operator hasn't taken damage for 5 sec. Level 1 only restores the first armor segment; level 2 can restore the second; level 3 restores all segments instead of the segment that wasn't completely destroyed. Regeneration rate: 2 AP/sec.This skill cannot restore bonus Armor. 

FLAT TRAJECTORY

Medic Schatz's personal skill.

Increases primary weapon effective range, but reduces headshot damage by 10% instead of 20%. Effective range: +15/20/25%. If the same weapon is used as both primary and secondary, the skill affects it in both cases.

FRUGALITY

Marksman Scout's personal skill.

The operator installs mines faster. At the end of each round, unexploded mines are returned to the operator. Mine installation speed: +25/35/45%.

The skill is transferred to the Combat tactics section.

INTERNAL RESERVE

Medic Bones's personal skill.

If the operator has less than 75 SP remaining, they restore 225/300/375 SP over 5 seconds. Cooldown: 120 seconds (previously, the skill could be activated only once per round).  Cooldown resets after every respawn or at the start of the round. 

SECOND WIND

Medic Watson's personal skill.

The operator restores HP for 2.5 seconds after revival. HP recovery: 30/40/50 HP.  Receives 15% less damage from bullets and explosions over 5 seconds.

SNUG FIT

Medic Velour's personal skill.

While the operator has full AP, or if they had 0 AP at the start of the battle, they recover Stamina faster. Bonus Stamina recovery: 4/6/8 SP/sec.

Before, upon activation, the operator lost 20 SP.

ABSEILING PROFICIENCY

Assault Lazootchick's personal skill.

Dropping from heights causes less damage. Falling damage decreased: -50/75/100%. The damage received by the operator is temporarily decreased by 15% upon vaulting an obstacle while moving. Effect duration: 3 sec.  

R&R

Support Zubr's personal skill.

Skill changed.

Before:

While the Stamina pool is over 400/350/300 SP, the operator is immune to being Stunned, Suppressed, Slowed, Trapped, and Stiff. This skill does not block effects applied by the operator.

Now:

When using the Stimulant reserve, the operator takes less damage and receives immunity to the Stunned, Suppressed, Slowed, and Trapped effects. This skill does not block effects applied by the operator. Damage resistance: +6/8/10%. Duration: 10 seconds.

COMPOSITE ARMOR PLATES

Medic Kaval's personal skill.

Using Armor Plate Reserves restores the operator’s Armor and HP. HP recovery: 10/15/20 HP over 3 seconds.

Cooldown is now removed. Armor Plates applying duration no longer increases.

BLOOD RAGE

Assault Starkaðr's personal skill.

Upon Executing an enemy, the operator replenishes HP and Stamina. HP recovery: 20/25/30 HP.  Stamina recovery: 50/75/100 SP. 

Now HP and Stamina recover right after executing an enemy. Before, they were recovering over 5 seconds.

ADAPTIVE ARMOR

Support Yíngzhōu’s personal skill.

Applies the Shielded effect when the operator's own Armor is destroyed. Shield durability: 20/25/30 HP. Duration: 5 seconds. Requires having Armor beforehand.Cooldown: 120 seconds. Cooldown resets after every respawn or at the start of the round.

Previously, the skill could be activated only once per round.

EXTRA LAYER

Support Tower's personal skill.

Using an Armor Plate applies the Shielded effect for 20 seconds instead of 15 seconds. Shield durability: 10/15/20 HP. It no longer increases reserve cooldown.

STURDY ARMOR

Support Aslan's personal skill.

Operators with full Armor take less damage from bullets and explosions. Received damage reduction: -10/15/20%.

The skill does not decrease received damage if the operator is Shielded.

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