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Storm Squad Battle Pass: SEK Marksman

On October 29, the third SEK operator will become available in Caliber—Marksman Schuss.

You can get him by completing the Dead Shot Episode of the Storm Squad Battle Pass. You will have three weeks to complete the Episode: from the release day to November 19.

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MARKSMAN SCHUSS

Schuss is the SEK Marksman who bets on initiative and control. His ability marks enemies and makes them vulnerable for critical hits. Moreover, his special trait increases rate of fire when Schuss works in close cooperation with his teammates. Electric smoke projectiles are perfect for tactical sabotage and map control.

CRITICAL SHOT ABILITY

Schuss’ ability inflicts the enemy with the Vulnerable and Marked effects. While the effects are active, any gunshot from Schuss' primary weapon that hits a target on any part of their body is considered a headshot. Killing an enemy with such shots reduces ability cooldown by 50%.

EQUIPEMENT

His primary weapon is a DSR-1 sniper rifle equipped with a suppressor for stealth, a laser designator for close range accuracy, and a bipod for accurate shooting from covers.

Average damage parameters are compensated by fast aiming and the ability that allows using the weapon in the most effective way.

His secondary weapon is a modernized Glock 19 pistol with a collimator sight.

It is equipped with a magazine extender for faster and more reliable reloading, as well as a compensator for vertical recoil reduction. The pistol can also be equipped with an extended 19-round magazine and a laser designator for more accurate hip-firing.

GL06 SPECIAL GEAR

GL06 special gear fires electric smoke projectiles that create a thick smokescreen that inflicts the Electrified effect upon exploding. 

This is a multipurpose control tool: it can block approaches, flush the enemy out of covers, and create a window for a maneuver.

Please note that all players in the area of effect become Electrified, so use it carefully to avoid damaging your allies.

UPGRADES

Like other SEK operators, Schuss gets bonuses for working alongside allies: his special trait increases his efficiency while he is near his teammates. Here are examples of several upgrades. The full list of upgrades can be found on the pictures below.

UPGRADE #5-1

Schuss’ rate of fire is increased by 5% for each allied operator within a 5 m radius. Maximum: 15%.

When combined with his primary weapon and special gear, the operator’s special trait makes him one of the most effective marksman on medium range.

UPGRADE #15-1 

Hitting an enemy inflicted with the Vulnerable effect with the primary weapon inflicts this effect on other enemies within a 5 m radius of the target.

UPGRADE #15-2

Hitting an enemy inflicted with the Vulnerable effect with the primary weapon inflicts the Slowed effect on them and other enemies within a 5 m radius of the target.

  • Slowing rate: 15%. 
  • Duration: 5 sec. 

UPGRADE #15-3

Hitting an enemy inflicted with the Vulnerable effect with the primary weapon inflicts the Electrified effect on them and other enemies within a 5 m radius of the target.

  • Damage: 20.

ALL UPGRADES

 
 
 

PERSONAL SKILL

Effective reloading: while reloading, all remaining unused ammo is moved to the next partially filled magazine. Reload speed is decreased by 20/15/10% depending on skill level. Skill group: Combat tactics.

DEAD SHOT EPISODE

Schuss’ Episode will become available on October 29 and can be purchased in the game client, as well as on our website.

Make sure to complete the Episode and get all rewards before it ends! You can track the remaining time directly in the game.

FREQUENTLY ASKED QUESTIONS

How is the XP required for Episode progression awarded?
 
The gauge is filled with XP equal to base XP granted for participating in battles. After buying an Episode, you'll earn +10% of that Episode's XP while playing it. Active Premium increases Battle Pass XP gained by 30%.

So, if you earn 1000 basic XP (base XP gained after the battle without Premium and other boosters applied), your Battle Pass XP gauge will also be filled by 1000 points.
Why do I need more XP to complete this Episode?
 
Previously, all Episodes were available simultaneously, and players had to make an effort to complete them all in time. Now, Episodes are released one after another: each one lasts three weeks which gives you more time to complete it.
Can levels be bought?
 
Yes. You can buy the required amount of levels. This can be done by opening a Battle Pass Episode window in the game client and clicking on the level gauge. A Purchase Level button will appear to the right of the artwork depicting the rewards’ content.

The price of levels is proportional to the amount of XP needed for the next level. Exchange rate: 1 Coin for 10 Battle Pass XP.

That means that you can buy a level even if you have already gained some XP towards the next level.
What will happen if I complete the free section of the Episode, then buy the paid one?
 
All the rewards for the paid section of the Episode will be added to your account automatically. You won’t have to play through the Episode again.
I’ve bought an Episode on the website, but haven’t gotten XP for the Battle Pass. What should I do?
 
Episodes of Storm Squad Battle Pass are sold without XP.

Purchasing it only grants an access to the paid part of the Episode—you still need to earn XP by playing the game.
When will the SEK operators become available for purchasing after the Episode ends?
 
The SEK operators can become available for purchasing on the website shortly after the Episode or the entire Battle Pass end. Later, they will become available in the game client for Coins, but the time margins haven’t been finalized yet.

Currently, Assault Faust and Support Eisen can be purchased on the website.
I open Battle Pass Containers but I don’t receive items for Schuss. Why?
 
All new customization items for Schuss will automatically become available after reaching Episode level 100. They can’t be obtained from containers.
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