Update 0.12.3 is all about rebalancing the PvE game modes. Special Operation mode was significantly updated: we rearmed the bots and increased their health indicators. The Amal Harbor map became more difficult in both Special Operations and Clearing: the win rate on those is expected to be reduced soon. On the other hand, Onslaught becomes a little easier on Fighter and Veteran difficulty levels.
Among the small but important improvements, we recorded the voice acting for all the operators’ emotes and made a new — better — fire effect.
See the full list of changes below.
Dimensions data has been corrected in the description of the secondary weapon.
Fixed a bug that caused execution animation to play twice if you execute Almaz while reviving an ally.
The M79 special gear model in the Old School outfit has been changed.
Fixed the main weapon M60E3 in the Old School outfit model distortion during reloading.
Fixed the M60E3 main weapon in the Old School outfit flash location.
Fixed the way of holding the M60E3 main weapon in the Old School outfit when the front grip is not installed.
Fixed the M14 main weapon in the Old School outfit flash location.
Fixed a bug that caused execution animation to play twice if you execute Sterling while he’s self-reviving.
Round duration and time before capture point appearance reduced in Showdown:
Added a health, armor, and stamina restoration area.
Special Operation. Fixed the enemies with the bomb parts in the mission finale that were unable to come out.
A new map was added to Onslaught mode.
All modes. Fixed collision near the car driver’s cabin.
All modes. Shootable-through areas in the destructible and indestructible covers are blocked.
Clearing, Special Operation. Fixed the disappearance of the remaining hostages after the first transport leaving.
Clearing, Special Operation. Fixed incorrect bipod positions in the clinic.
All modes. Fixed incorrect camera behavior when approaching walls in arches.
Clearing, Special Operation. Removed the ability to get inside the car at the beginning of the scenario.
Special Operation. Reduced the Al-Thurir fighters’ pickup truck body height in comparison to the wheels.
All modes. Fixed being able to jump under the map in the hangar.
Clearing, Special Operation. Improved scenario:
Clearing, Special Operation. Fixed animation of alarm lights after protecting terminals.
Onslaught. Fixed missing bipod effect on some covers.
Onslaught. Removed the bipod effect triggered outside of covers.
Onslaught. Fixed a situation when many enemies of the same type could come out from one position.
Onslaught. Fixed bots climbing onto curbs near the wire meshes.
Onslaught. It is no longer possible to get inside the object in the evacuation zone.
Onslaught. Fixed work of bipods in the laboratory.
Onslaught, Showdown, Ranked Battles. Fixed the lack of collision at the part of the destructible wall.
Frontline. Closed passage to the small area in the center of the map.
Map added to Onslaught mode.
All modes. You can no longer push through the control panel in the wheelhouse.
All modes. Operators no longer hang in the air when slowly moving from cover.
Frontline. When jumping over cover, you can no longer walk through a wall.
Frontline. The capture areas’ borders now are in compliance with their real dimensions.
Showdown, Ranked Battles. Fixed a bug due to which the base capture outline was always displayed.
Hacking. The hacking timer is set to 45 seconds, like on other maps.
Hacking. Non-obvious shootable-through areas in the destructible and indestructible covers are blocked.
All modes. Fixed gaps in the floor near the flaps that players move over.
Clearing, Special Operation. Adjusted the behavior of the engineer so that he no longer jumps off a hill.
Clearing, Special Operation. Fixed being able to jump inside the box in the final part of the mission.
Special Operation. Added missing jumping down point.
Onslaught. Fixed a bug where bots did not immediately leave their spawn locations.
Onslaught. Fixed being able to get inside a cover by jumping over an adjacent one.
All modes. Removed the ability to jump under the map next to the car.
All modes. Fixed a bug that allowed operators to pass through objects when jumping over cover.
All modes. You can no longer get inside the cliff when jumping over cover.
Onslaught. Fixed inaction of bots in the round.
Strengthened bots in Special Operation:
Onslaught. Bots’ spawn position choice algorithm has been improved.
Onslaught. Bots on Fighter and Veteran difficulties are weakened.
Onslaught. Fighter. Bots will no longer actively attack players during rounds that do not require defensive actions and during evacuation.
Onslaught. Veteran. Target bots will no longer actively attack players in target elimination rounds.
Fixed punctuation in the description of some products in the store.
Updated tutorial screens:
Historical camouflages can now be purchased in the game client.
The medic officer icon has been enlarged.
Fixed the position of the notification about the team elimination.
Added sounds for all operator’s emotions.
Changed operator’s concussion sound when stunned by a grenade.
Adjusted the shooting sounds in the rooms for different room sizes.
Showdown, Hacking, Frontline, Ranked Battles. No more enemy detection voice notifications during the starting cutscene.
Dam. Clearing, Special Operation. Fixed the absence of the corresponding announcer phrase when an engineer dies in a car.
Changed rewards on account levels 13 to 24:
The player’s team text chat is now saved in replays.
Improved effects in Onslaught and Prologue cutscenes.
Fire effects have been replaced with better ones.
Added animation of hands when interacting with laptops.