RE: Balance: Update 0.24.1 | Patch notes | Caliber is a team-based online game
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RE: Balance: Update 0.24.1

Hello, everyone!

In the new RE: Balance, we’ve buffed some of the not-so-popular operators to bring them back into the action. We’ve added the auto-fire upgrade for Bard, completely reworked Sztylet’s firing, and made Corsair, Starkaðr, and Martelo’s firing more comfortable.

You can find the complete list of changes in this article.

Operators
Ded, Vympel
Ded, Vympel
  • Vega Legendary Outfit, primary weapon: fixed reticle movement.
Travnik, Alpha
Travnik, Alpha
  • Primary weapon: increased reticle contrast.
Sputnik, SSO
Sputnik, SSO
  • Primary weapon: Horizontal recoil decreased by 15%.
Bard, SSO
Bard, SSO
  • Added a new linear upgrade #13: full auto mode (primary weapon), damage decrease (-2), headshot damage decrease (-5), rate of fire decrease (-7), horizontal recoil (+5%), recoil decrease after first shot (-20%).
  • Primary weapon: 1 magazine added.
  • (new) Enthusiastic ability: activation time decreased from 1 second to 0,5 when pressing and holding the key.
  • (new) Enthusiastic ability: area of effect increased from 4 meters to 5.
  • (new) Enthusiastic ability: duration increased from 7 seconds to 8.
Kit, 22 SpN
Kit, 22 SpN
  • Primary weapon: 1 magazine added.
  • Linear upgrade #10: "75-round magazine": now additionally decreases the magazines’ amount by 1.
Karavai, 22 SpN
Karavai, 22 SpN
  • Increased movement speed by +0.2.
Koszmar, GROM
Koszmar, GROM
  • Increased movement speed by 0.1.
  • Upgrade #15-2: «Increased damage radius of the special gear»: radius bonus increased from +1 m to +2 m.
Prorok, GROM
Prorok, GROM
  • Upgrade #14-2: "Special gear damage increase": damage increase reduced from +2 to +4.
  • New upgrade #12-3 added: "Primary and secondary weapon damage increases when in smoke and while the ability is active. Damage: +10%".
Mikołaj, GROM
Mikołaj, GROM
  • Linear upgrade #9: "Ammo replacement: Tac-8 buckshot": armor penetration bonus increased by +5%. It is now 40% instead of 35%.
  • Linear upgrade #9: "Ammo replacement: Tac-8 buckshot": now additionally increases the effective range by +3 m.
  • Secondary weapon: decreased damage fall-off at a distance of 30 m, from 9.5 to 12.
  • Emergency Care ability: activation cost decreased from 70 SP to 55 SP.
Sztylet, GROM
Sztylet, GROM
  • Upgrade #8-2: "Bolt carrier group modification": Rate of fire increased by +0.2, from +0.5 to +0.7.
  • Upgrade #8-3: "Supersonic ammo": damage penalty for body shots and headshots decreased from −5/-11 to −4/-9.
  • Primary weapon: reticle return to default position after firing speed increased by 30%.
  • Primary weapon: rate of fire increased by 10%, from 1.55 to 1.7.
  • Primary weapon: spread while moving is decreased by 30%.
  • Secondary weapon: decreased damage fall-off at a distance of 30 m, from 9.5 to 12.
  • M500 Shorty special gear: body shot and headshot damage increased from 11×8/13×8 to 12×8/14×8.
  • Deep Wounds ability: the delay between damage application has been decreased from 2 seconds to 1. Total damage has not changed.
  • (new) Expanding bullets personal skill: duration increased from 3 seconds to 4.
Rein, KSK
Rein, KSK
  • Primary weapon: body shot and headshot damage increased from 22/38 to 23/40.
  • Primary weapon: rate of fire increased by 0.5 shots per second, from 10.5 to 11.
  • DM 51 special gear: decreased damage fall-off radius at a distance of 6.5 m, from 12 to 18.
Schatz, KSK
Schatz, KSK
  • Upgrade #15-1: "Increased base Stamina of the operator": Stamina increased from +100 SP to +150.
  • First Aid ability: cooldown decreased by 2 seconds.
Corsair, SEAL
Corsair, SEAL
  • Primary weapon: vertical recoil decreased by 10%.
  • Primary weapon: horizontal recoil decreased by 15%.
  • Primary weapon: increased reticle contrast, fixed reticle throw while firing, and reticle is now centered.
Bourbon, SEAL
Bourbon, SEAL
  • Primary weapon: decreased damage fall-off at a distance of 65 m, from 8.5 to 10.2.
Monk, SEAL
Monk, SEAL
  • Increased reticle contrast, fixed reticle throw while firing, and reticle is now centered.
  • Upgrade #3-1: "Reduced cost of Sprinting": SP cost reduced from −2 SP/sec. to −3.
Scout, SEAL
Scout, SEAL
  • Decreased SP required for Sprinting from 16 SP to 12.
  • Flare ability: activation cost decreased from 70 SP to 60.
Watson, TFB
Watson, TFB
  • Primary weapon: mouse sensitivity while aiming decreased by −20%.
  • Primary weapon: increased reticle contrast.
Hagana, Nesher
Hagana, Nesher
  • Primary weapon: 1 magazine added.
  • Linear upgrade #10: "100-round magazine": the upgrade now decreases the number of magazines by 3 instead of 2.
Shersheret, Nesher
Shersheret, Nesher
  • Harpy Legendary Outfit, primary weapon: increased reticle contrast.
  • Primary weapon: mouse sensitivity while aiming decreased by 10%.
  • Primary weapon: body shot and headshot damage increased from 15/24 to 16/25.
Eima, Nesher
Eima, Nesher
  • Primary weapon: increased reticle contrast.
  • Primary weapon: mouse sensitivity while aiming decreased by 20%.
  • Primary weapon: reduced reticle size.
  • (new) Crippling Shot ability: cooldown reduced from 24 seconds to 20.
  • (new) Crippling Shot ability: activation cost decreased from 75 SP to 60.
Lazootchick, SSO RB
Lazootchick, SSO RB
  • Base Stamina increased from 500 SP to 550 SP.
  • Basic stamina recovery speed increased from 1 SP/sec. to 2.
  • Decreased stamina required for Sprinting from 14 SP to 12.
  • Primary weapon: increased reticle contrast, and reticle is now centered.
  • Primary weapon: vertical recoil decreased by 10% and horizontal recoil decreased by 50%.
  • Secondary weapon: armor penetration increased by 10%, from 30% to 40%.
  • Secondary weapon: rate of fire increased by 0.5, from 7 to 7.5.
  • Secondary weapon: body shot and headshot damage increased from 16/38 to 18/43.
  • New upgrade #8-3 added: "Weapon damage while in smoke increases by +10%".
Starkaðr, AMF
Starkaðr, AMF
  • Primary weapon: vertical recoil decreased by 15%.
  • Primary weapon: horizontal recoil decreased by 10%.
  • Primary weapon: recoil after first shot decreased by 12%.
  • Primary weapon: reduced reticle size.
Odin, AMF
Odin, AMF
  •  (new) Primary weapon: 1 magazine added.
  •  (new) Stamina increased from 500 SP to 550.
  •  (new) Upgrade #2-1: "Increased base Stamina of the operator": Stamina increased from +25 SP to +50.
  •  (new) Upgrade #6-2: "Increased base Stamina of the operator": Stamina increased from +50 SP to +75.
  •  (new) Upgrade #11-2: "Increased base Stamina of the operator": Stamina increased from +50 SP to +100.
Freyr, AMF
Freyr, AMF
  • Touch of Iðunn ability: HP restoration time has been decreased, from 4 seconds to 3. The total amount of HP restored has not changed.
  • Primary weapon: body shot and headshot damage increased from 17/28 to 18/29.
Shàowèi, Jiaolong
Shàowèi, Jiaolong
  • Xigou special gear: turret turn speed increased by 20%.
Yàowáng, Jiaolong
Yàowáng, Jiaolong
  • Linear upgrade #9: "Firing mode switch for the HD66 pistol": now also decreases the delay between shots by 10%.
  • Linear upgrade #9: "Firing mode switch for the HD66 pistol": now also decreases secondary weapon spread in burst-firing mode.
  • Healing Plate ability: healing increased by 15%, from 28 HP to 32.
  • Healing Plate ability: the plate’s healing rate has been increased by 20%. The total amount of HP restored has not changed.
Martelo, BOPE
Martelo, BOPE
  • Upgrade #15-2: "Special trait: incapacitating an enemy using the Chop ability restores the operator’s HP". HP recovery has been increased from 30 HP to 40.
  • Primary weapon: vertical recoil decreased by 15%.
  • Primary weapon: horizontal recoil decreased by 18%.
  • Primary weapon: recoil after first shot decreased by 15%.
Lumen, SAS
Lumen, SAS
  • Primary weapon: body shot and headshot damage increased from 18/32 to 19/34.
Spark, SAS
Spark, SAS
  • Chain Healing ability: activation cost decreased from 60 SP to 50.
Mustang, Arystan
Mustang, Arystan
  • (new) Advanced training personal skill: for each 120/100/70 SP (instead of 150/125/100 SP) of their maximum capacity the operator gains +1 to maximum HP. Maximum Stamina increased by 100 SP.