Sterling's ability and weapons let him enter the hottest areas during combat. He's armed with an L119A1 assault rifle, with an option for a shortened barrel. His Special Gear is an L17A1 under-barrel grenade launcher, shots from which can Slow down the target. Enemy fire just eggs Sterling on. As he takes damage, he begins to move faster. While the Unfinished Business ability is active, even serious wounds won't be able to disable Sterling - he'll get up without using a syringe and continue fighting at death's door.
If this item is already on your account, you will receive compensation in Credits equal to its full value in the client.
Sterling's ability and weapons let him enter the hottest areas during combat. He's armed with an L119A1 assault rifle, with an option for a shortened barrel. His Special Gear is an L17A1 under-barrel grenade launcher, shots from which can Slow down the target. Enemy fire just eggs Sterling on. As he takes damage, he begins to move faster. While the Unfinished Business ability is active, even serious wounds won't be able to disable Sterling - he'll get up without using a syringe and continue fighting at death's door.
If this item is already on your account, you will receive compensation in Credits equal to its full value in the client.
Bourbon uses his Crackdown ability to stun enemies by hitting them from his machine gun. His plan B is the М79 40 mm grenade launcher.
If this item is already on your account, you will receive compensation in Credits equal to its full value in the client.
Bourbon uses his Crackdown ability to stun enemies by hitting them from his machine gun. His plan B is the М79 40 mm grenade launcher.
If this item is already on your account, you will receive compensation in Credits equal to its full value in the client.
Schatz can efficiently heal his squad even at a distance. By using his First Aid ability, he throws a first aid kit which can also be used by an ally. Schatz fulfills his duty to the very end — if he takes critical damage, he leaves a medical pack behind. The last of his upgrades let him protect allies from Bleeding and Poison. Schatz is armed with an MP7A1 submachine gun and can deal serious damage at short range. He also carries several DM109 flashbangs.
If this item is already on your account, you will receive compensation in Credits equal to its full value in the client.
Schatz can efficiently heal his squad even at a distance. By using his First Aid ability, he throws a first aid kit which can also be used by an ally. Schatz fulfills his duty to the very end — if he takes critical damage, he leaves a medical pack behind. The last of his upgrades let him protect allies from Bleeding and Poison. Schatz is armed with an MP7A1 submachine gun and can deal serious damage at short range. He also carries several DM109 flashbangs.
If this item is already on your account, you will receive compensation in Credits equal to its full value in the client.
Sokol uses his Bullet Rain ability that makes shooting from his sniper rifle even faster and more precise.
He also uses anti-personnel mines to protect his positions.
If this item is already on your account, you will receive compensation in Credits equal to its full value in the client.
Sokol uses his Bullet Rain ability that makes shooting from his sniper rifle even faster and more precise.
He also uses anti-personnel mines to protect his positions.
If this item is already on your account, you will receive compensation in Credits equal to its full value in the client.