Hello fighters!
The first RE: Balance of this year is coming! In version 1.0.1, we will make a number of important adjustments: a targeted rebalancing of operators and procured weapons as well as strengthening of Stimulants.
All changes will take place when the update is released. The details can be found below.
Stimulants remove negative effects
Stimulants will remove all negative effects except for Marked. It makes this Combat Reserve even more useful: for example, now you can use it not only to restore Stamina, but also to remove Bleeding.
We will also increase speed of using the Stimulant by 100%.
We’re introducing a new term: Procured Weapon.
This name is given to the weapons obtained from the Weapon Container. Balance changes to the procured weapon don’t affect the same operators’ weapon who have it by default. If the adjustments are related to default weapon, this will be mentioned in the operator's section separately.
PP-93:
M14 EBR:
ARX 160:
OTs-128:
AK-105 BULLPUP:
А-545:
TRG-22:
AWSM:
G36 ZN:
MK 48:
M500 Tactical:
Kulspruta 58:
G22:
SCAR H:
SIG 550:
AK 5D:
Manurhin MR-73:
Taurus Raging Hunter:
L86A2:
ПКП-М:
T-UGS Special gear:
Crippling Shot ability: