The Shopping Mall map has been temporarily removed from the rotation of Special Operations.
The Amal Harbor map has been returned to the rotation of the Special Operations.
Onslaught improvements on all maps on Fighter and Veteran difficulty levels:
— Removed timers for all task rounds. The evacuation timer was not changed.
— On the Veteran difficulty level, the number of officers in each round has been reduced to one.
Onslaught is now played according to Blitz rules on all maps on Fighter and Veteran difficulty levels:
— In the Escort task, the robot’s speed and escort radius have been increased, and the damage resistance bonus has been increased to 50%.
— In the Interception task, instead of 2 cases, you need to deliver only 1.
— In the Mine Defusal task, instead of 4 bombs, you need to clear only 2.
— In the Hacking task, hacking progress is 2 times faster.
— Reduced the number of targets in the Elimination task from 4 to 2.
— The new rule for bots is applied to all task rounds: opponents now take positions near task objects and don’t advance on players.
Onslaught. On all maps on all difficulty levels, the spawn time of bots has been changed. The spawn time of each next bot is now selected randomly with an interval of 2 to 6 seconds.
Onslaught, Showdown, Hacking modes have been added to the new Forest map.
All Onslaught maps. Removed the Interception task (with chemicals) for the duration of the Defender of the Fatherland Day 2022 event.
Polygon
Fixed a bug where the operator was respawning with incomplete Hit Points when reviving and respawning at the same time.
Palm Road
Frontline. Palm road. Fixed being able to get into a cover by climbing over another cover.
Frontline. Palm road. Fixed partial disappearance of bot markers and their movement into the walls after the appearance of the Heavy Fighter.
Frontline. The minimap on the loading screen now shows where officers spawn.
Hospital
Replay mode. Hospital. Fixed being able to fly out of the map with a free camera.
Onslaught. Hospital. Fixed bot getting stuck in walls and doors.
Hacking, Onslaught. Hospital. Added the effect of breaking the windshield of the ambulance.
Hospital. Fixed hit effect on ambulance cart cover.
All modes. Hospital. Fixed textures not located close to each other.
All modes. Hospital. Fixed the light passing from the spotlight through the wall.
Clearing, Special Operation. Fixed the bot passing through the fence at the beginning of the mission.
Clearing, Special Operation, Onslaught. Fixed bots getting stuck in walls and doors.
Clearing, Special Operation. Fixed the operator being able to go through a fence after jumping over a cover.
All modes. Fixed being able to jump into cover.
Clearing, Special Operation. Fixed the operator taking damage behind cover when the central gate explodes.
All modes. Fixed camera dropping into an object.
Clearing. Fixed bugs that caused the final mission not to be completed.
Clearing, Special Operation, Onslaught. Fixed bots getting stuck in walls and doors.
Shopping Mall
All modes. Shopping Mall. Fixed camera behavior when approaching a corner of an opening.
All modes. Shopping Mall. Fixed gap between wall textures.
Caravanserai
Added Onslaught mode on the Caravanserai map.
Fixed first-person camera transition when approaching some objects.
Caravanserai. Clearing, Special Operation. The capture rule was changed at the final point: bots running to the capture point will not reset progress but will pause it.
All modes. Caravanserai. Fixed the operator moving into the texture of one of the covers when approaching it point-blank.
All modes. Caravanserai. Fixed visibility of attachable throwables through thin cover and the possibility to destroy them from the other side.
Caravanserai map. Increased the timer of the bomb lying on the hood of the car.
Clearing, Special Operation. Caravanserai. Added an ammo crate symbol to the minimap.
Village
Hacking. Village. The Hacking Tool is shown in yellow on the minimap.
Clearing. Special Operation. Village. Fixed Kit’s mines dropping in textures.
Amal Harbor
Amal Harbour. Fixed decals and sounds of hits on the concrete pillar and iron lockers.
Fixed being able to jump under the map in all modes on the Amal Harbor map.
Al-Malik Hotel
Clearing. Reduced the damage of the Gunner bot behind bunkers.
Frontline. The minimap on the loading screen now shows where officers spawn.
Object 903
Clearing. Fish tank defense stage:
— Changed the location of the bots spawning behind the door at the fish tank.
— Rocketeers are replaced with Shooters.
— There is only one Marksman per segment now.
Onslaught. Fixed shooting through the wall.
Frontline. The minimap on the loading screen now shows where officers spawn.
Dam
Special Operation. Dam. Fixed being able to get into a car after vaulting over the cover.
Showdown. Dam. Fixed being able to get inside a cover when vaulting over another cover.
Hacking. Fixed pixel-shots under the bodies of exploded vans.
Replay mode. Fixed being able to fly out of the map with a free camera.
Crossing
Replay mode. Fixed being able to fly out of the map with a free camera.
All modes. Fixed the ability to get into textures.
Depot
All modes. Depot. Fixed glass decals on wooden window frames.
Frontline. Depot. Fixed spawning of Medic bots from Karkhad theater of operations.
Hacking. Ranked Battles. Depot. Fixed installation of special gear into textures.
Hacking. Depot. Fixed the operators getting into hacking terminal textures.
Onslaught: Mayhem. Depot. Fixed being able to resupply from high ground.
Onslaught. Depot. Fixed being able to get into the fence texture.
All modes. Depot. Fixed textures disappearance while slowly peeling off objects.
Added covers in Hacking mode at Terminal B.
Shootable gaps under the wagons in the center of the map are closed.
The minimap on the loading screen now shows where officers spawn in the Frontline mode.