Hello, everyone!
The new RE: Balance turned out great. We’ve changed the upgrades of all Vympel collection operators, made the EMP and Suppressed effects more useful against bots, added some Armor to Perun, and much more.
Watch the video to learn about the main changes, or read this article to get all the details.
All operators who are able to inflict the EMP and Suppressed effects will become more useful against bots.
Right now using EMP on most bots is pointless, since they don't use any abilities. Officer bots and the Heavy Fighter bot are the only exceptions to this rule.
With the release of the update, EMP will inflict the Stunned effect on bots for 1.5 seconds. The Heavy Fighter is immune to this, however.
The Suppressed effect's efficacy against bots will be tripled. You'll become much harder to hit.
Primary weapon:
GP-25 special gear:
REVAMPED UPGRADES
New upgrades:
Game designer’s comment: This upgrade will suit those players who prefer to use the standard magazine. If you have activated the ability with a partially empty magazine, then you’ll be able to reload and attack an enemy before the ability’s duration runs out.
Game designer’s comment: Use the bouncing projectile to flush out enemies hiding behind covers.
Game designer’s comment: Another way to play tactically without charging into enemy territory. Contrasting with other smoke sources, the smoke shell can be attached to surfaces. The shell will stick to whatever surface you shoot at—even an enemy.
Changed upgrades:
Game designer’s comment: Volk is one of the very first operators that a new player obtains. Hitting the body is easier than hitting the head, so we’ve decided to change the upgrade. However, Volk still plays well across all player levels, despite his simplicity.
Game designer’s comment: these upgrades will suit players who prefer mid- and close-range combat. Goes very well with the ability.
Removed upgrades:
Primary weapon:
REVAMPED UPGRADES
New upgrades:
Game designer’s comment: the latter two upgrades will make Almaz very useful for playing in teams. You’ll be able to turn the tides of battle in your favor, even when all seems lost. Just don’t forget that you can revive incapacitated teammates.
Changed upgrades:
Game designer’s comment: previously, the bonus stamina was spread out across the entire upgrade tree. Now, you’ll be able to get all the bonuses with a single upgrade.
Removed upgrades:
"Healing" Ability:
Primary weapon:
REVAMPED UPGRADES
New upgrades:
Game designer’s comment: the new upgrades will allow Ded to remove almost all negative effects at once — even Burning (he could previously only provide resistance to this effect).
Changed upgrades:
Game designer’s comment: this upgrade will make Ded a useful ally, even at the beginning of the upgrade tree (Level 6 can be reached very quickly).
Removed upgrades:
Recon ability:
Primary weapon:
RGO special gear:
REVAMPED UPGRADES
New upgrades:
Changed upgrades:
Game designer’s comment: this upgrade barely worked. The mines will now have a red lining and a well-defined contour.
Game designer’s comment: we recommend combining this upgrade with Upgrade #9-1, which allows highlighting mines. This way, you can protect your team from mines, and the ability cooldown will be twice as fast if you don’t hit any enemies while it’s active.
Removed upgrades:
Game designer’s comment: After the global balance changes for Assaults and Marksmen, Perun was too "squishy" and couldn’t compete with other operators of the same class in this aspect.
Fixed the Piercing Shots ability:
Game designer’s comment: the basic ability properties and the properties of Linear Upgrade #6 have essentially switched places. This change was made for new players who often considered switching to one-shot bursts a downgrade, even where this wasn’t true.
Suppressing Fire ability:
Game designer’s comment: Voron sticks out like a sore thumb in the Assault class statistics. He’s currently the most popular operator of his class.
Game designer’s comment: Bard was too strong and self-sufficient of an operator, especially in the hands of a highly skilled player. According to our stats, he’s the most banned Medic in Ranked Battles mode.
Game designer’s comment: we’re increasing Monk’s potential. Currently, he is the Medic with the largest effective range when healing a single target. If you pick the necessary upgrades, of course.
Advance ability:
Game designer’s comment: Avalanche is currently one of the most powerful operators in the game. She has almost no weaknesses. So, we’ve decided to nerf an ability that provides too much of an advantage in PvP and Threshold Mode.
Game designer’s comment: Sterling is also considered one of the strongest operators in all PvP modes. With the right skill selection, Sterling can infinitely self-revive without any penalties. We want to preserve this unique mechanic, but now he will take an HP penalty for every self-revival he performs.
Game designer’s comment: Miguel was too strong at mid-range, which allowed him to out-gun most operators of other classes. Miguel is also currently one of the top 3 most banned Medics in Ranked Battles.
Game designer’s comment: Tibet got too buffed up in previous balance changes, and is now too effective in PvP modes. So, we’ve decided to nerf him a little.
Game designer’s comment: Freyr has the weakest damage output of all medics. We hope that this primary weapon upgrade will remedy this.
Game designer’s comment: the ability dealt too little damage, which made players use it exclusively for executing enemies.
Focus: decreases recoil and spread by 50%.
Game designer’s comment: if Tower is the only member of his team left standing, his ability becomes useless. We cannot allow applying the Shielded effect to himself, since it would make him too strong. We will, however, make it possible to restore his armor.
Game designer’s comment: Tower’s special gear will be buffed, since it is much weaker compared to others right now.