Update 0.24.0: patch note | Patch notes | Caliber is a team-based online game
en

Update 0.24.0: patch note

Update 0.24.0 is Available Now!

What's new: added a clan system, a new mission to the Shopping Mall map, and melee; changed Stamina system, rebalanced skills and the RAID collection; SAS operators can now be purchased for Credits and Coins; fixed a number of issues and more.

You can find the complete list of changes in our patch note.

General changes
Operators
  • Fixed operator death animation when climbing.
  • Footsteps on sand visual effect: fixed a bug that caused footsteps to be white.
  • Operators screen: fixed a bug where standard upgrades for unpurchased operators wouldn’t highlight.
Ded, Vympel
Ded, Vympel
  • Fixed a bug that disabled upgrades #6-1 and #15-2.
Prorok, GROM
Prorok, GROM
  • Annihilation, Onslaught, Threshold: fixed a bug that caused nearby Field Bonuses to disappear when using the ability.
Bourbon, SEAL
Bourbon, SEAL
  • Primary weapon: fixed a bug whereby the bullet wouldn’t follow the crosshairs.
Hagana, Nesher
Hagana, Nesher
  • Linear upgrade #10: Magazine conversion: 100-round magazine: fixed Sprint speed when holding primary weapon.
Kaval, SSO RB
Kaval, SSO RB
  • Primary weapon: fixed the damage graph on the operator’s screen.
Yàowáng, Jiaolong
Yàowáng, Jiaolong
  • Primary weapon: fixed sight visual error (an extra red line).
  • Primary weapon: fixed the damage graph on the operator’s screen.
  • HQ: fixed a bug that would make the background lighter when choosing Yàowáng.
Maps, modes and bots
  • Hacking mode: fixed a bug that wouldn’t allow surrendering before the Hacking device timer runs out.
  • Threshold: fixed a bug that caused a bomb to disappear if an operator was eliminated while picking it up.
  • Mission on Palm Road: fixed a bug whereby mines wouldn’t trigger upon contact with bots’ vehicles.
  • Ranked Battles: Threshold: fixed visual errors on the Battle Statistics screen.
  • Threshold: fixed a bug whereby a prompt wouldn’t play when an enemy picked up Team intel.
  • Threshold: fixed a bug that caused the enemy AA system marker to disappear.
  • Onslaught: fixed a bug that caused a Field Bonus to disappear from the map upon activating another instance of the same Field Bonus.
  • Threshold, Palm Road, and Polar Station: fixed a bug that sometimes caused a Field Bonus to drop in an unreachable area.
  • Hacking: fixed a bug where the Surrender button wouldn’t appear.
  • Spaceport and Emir Residence, operators Miguel and Bones: fixed a bug that caused incorrect robot behavior.
  • Onslaught, Incendiary Ammo Field Bonus: fixed a bug that granted Tibet and Bastion endless incendiary ammo.
  • Onslaught, Caravanserai, and Polar Station: fixed a bug whereby the EOD robot had incorrect radius and speed.
  • Rebalanced bots.

PALM ROAD

  • Fixed a bug where you could end up in the wrong place after climbing.

CARAVANSERAI

PvP Version

  • Annihilation: fixed respawn areas that had operators appear facing a wall/object.

AMAL HARBOR

PvE Version

Special Operation:

  • Fixed a bug that prevented bots from coming out at the end of the mission.
  • Fixed a bug where the bot would not appear from behind cover, making it impossible to complete the mission.

AL-MALIK HOTEL

PvPvE Version

  • Fixed a bug that allowed players to squeeze themselves behind the APC.

DAM

PvE Version

Onslaught:

  • Fixed a bug that caused the bot drone to move too fast.
  • Fixed a bug that could cause players to get stuck in the object near the area scanner.

AL-RABAD

PvE Version

Onslaught:

  • Fixed a bug that caused elimination targets to appear in an unreachable area, making execution impossible.
  • Fixed a bug that could cause players to get stuck in the area scanner.

CROSSING

PvE Version

Onslaught:

  • Fixed a bug that made it impossible to execute the elimination target.
  • Map has been brought back to the mode.

FROZEN TOWN

PvP Version

  • Ranked Battles: Threshold: fixed a bug that caused sticky mines to attach to some objects incorrectly.

SPACEPORT

PvE Version

Onslaught:

  • Fixed a bug that made it impossible to move between the cover and the wall.
  • Fixed a bug that made it impossible to jump off one of the elevations.
  • Fixed a bug that caused the fire from an exploded barrel to last even after the visual effect had ended.

PvP Version

Showdown:

  • Fixed an invisible wall near one of the objects. You can now see it.

PvPvE Version

Threshold:

  • Fixed a bug that caused the bomb timer to disappear.
  • Fixed a bug where an invisible object blocked the way at a certain spot on the map.