Hello, everyone!
Pace is everything in the Threshold mode. Constant pressure, quick decisions, and map control determine the winner.
As time passed, we noticed that one of the mechanics stood out: the respawn time of operators. After being incapacitated, especially at the beginning of a match, players could wait for a respawn up to 30 seconds. This broke the rhythm and slowed down the pace of battles.
In the 1.4.0 update, we’ve reworked the respawn system, so the battle won’t slow down, and intrigue will remain until the very end.
The first thing we changed was the speed of returning to battle at the start of the match. Now, a respawn takes significantly less time, and battles enter their active phase much faster.
Basic respawn time is now 15 seconds instead of 30.
We decided not to speed up the entire battle. The closer it gets to the end of the match, the higher the price of a mistake becomes.
Now, the respawn time depends not only on the passed time but also on the flow of the battle. The timer is now linked to the team’s score, so the system takes the situation on the map into account.
As a result, the losing team gets more opportunities to turn the tide of the battle, while the winning team has to play more carefully—the price of a mistake increases significantly.
Not only the duration of the respawn matters, but also the state of the operator who returns to battle.
Now, after respawning, the operator is instantly ready to fight:
This reduces the pauses after returning and allows operators to come back to the fight faster.
Additionally, after reaching 1,000 points, the team receives a bonus: their sprint speed is increased after respawning.
Decreased time of respawn could lead to long-time defenses. To avoid this, we also sped up interactions with key objects.
This reduces the number of situations when teams had to hold down the action button for a long time, as well as makes fights for points of interest more dynamic.
We’ve made Threshold more dynamic and intense right to the very end. The mode now accelerates faster, loses its pace less often, and reacts to teams’ actions more strongly.
You’ll be able to try out the rebalanced mode in the 1.4.0 update.