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Caliber Ranked Season 2: User's Manual

With update 0.11.0, Caliber will begin the second season of Ranked Battles, a temporary competitive PVP mode based on the Showdown mode. The new season will be called A Place in the Sun and last two months.

Starting with Season 2, Ranked Battles will become a regular event. This season of Ranked Battles will be launched as a test season. After it's over, we will collect statistics and feedback from the players and improve the ranking system and the mode as a whole.

Who can participate in Ranked Battles

Any player whose account meets two conditions can take part in Ranked Battles:

  • The player's account has reached level 15;
  • The player has at least one operator with 15 upgrades researched and purchased.

There will be five leagues in Ranked Battles mode: Bronze, Silver, Gold, Platinum, and Diamond. Each league from Bronze to Platinum has five ranks. Ranking progress depends on the success of the battles. For each victory, the player receives one rank point, and for defeat, a point is deducted.

Points for defeat are not deducted in the Bronze League. To advance to the Silver League, you need to win 15 battles in the Ranked Battles mode.

You can find the rules of the ranked season, rewards for leagues, and the Leaderboard in the Profile menu, and the Leagues button in the Ranked Battles screen opens the description of the mode itself.

Ranked league rules

Ranked Battles are in many ways similar to the standard PvP mode Showdown, but they also have several significant differences.

Special features of Ranked Battles:

● Round time reduced to 3 minutes.

● To win, the team must either eliminate all opponents or capture a neutral position. The position is unavailable at the beginning of the round. It appears randomly at one of the three points in the central part of the map after 2 minutes from the round start. Its capture is significantly faster than in Showdown.

● Friendly fire from all weapons is enabled.

● Armor is not restored between rounds.

● During the round, a penalty for maximum health is applied, similar to the Special Operations mode. In other words, the maximum number of health points decreases after each revival of your character. In the next round, your health will be full again.

● To be victorious in a match, you must win five rounds. Thus, there can be a total of 12 rounds in one match, including draws.

● Recruit characters are unable to participate.

Rank system and Leaderboard

There are 21 ranks in the Ranked Battles, five for each league from Bronze to Platinum, and only one rank in the Diamond league. The rank grows from the Bronze league to the Diamond league: as soon as a player rises from the fifth to the first rank within one league, his next step is the move to the new league.

In each league, the player must accumulate a certain number of rank points indicated by stars to move to the next rank. A victory adds one point to the player; a defeat takes it away.

● Bronze: 3 rank points, stars for defeat in the Bronze league are not removed;

● Silver: 4 rank points;

● Gold: 5 rank points;

● Platinum: 6 rank points;

● Diamond: the total number of rank points is calculated; the players are distributed in the rating according to their number.

The Leaderboard is built within one rank. Whoever has more rank points is higher within the rank of their league.

Ranked Battles rewards

For every first victory per day, players will receive rewards: a temporary event currency and a container with a random prize. The prize value depends on the league that the player occupies when receiving the container.

At the end of the season, players are entitled to two more types of rewards:

● For the maximum league reached by the player;

● For their current league at the end of the season.

Players who find themselves in the Platinum or Diamond leagues at the end of the season will receive containers with the legendary Merman outfit for the Alpha collection, among other prizes. Each container of this kind has four slots, where the first slot opens free of charge, and each next one opens for coins: 1,500, 1,850, 2,150 coins, respectively. Each slot contains a legendary Merman outfit for a random operator.

With update 0.10.0, all legendary outfits in Caliber have received new benefits:
+25% experience per battle;
+20% credits per battle;
+10% contract experience for all operators per fighter in a legendary outfit.

Benefits from the legendary outfits work whether the outfit is used or not.

The sets of materials in containers for the current league at the end of the season will be different. The higher the league, the more materials in each of the three container slots are stored.

 
 
 

Ranked Battles Armory

For the Ranked Battles event, a temporary currency called tokens is introduced in Caliber. Players can earn them in two ways:

  • Receive rewards for the first daily victory in Ranked Battles.
  • Receive tokens credited at the end of the season as part of the maximum reached league and the player's league at the end of the season rewards.

The Ranked Armory will be available throughout the whole Ranked Season and one week after its end.

 
 
 

Items for event tokens:

● Archeologist legendary outfit for Sputnik, the support of the SSO collection;

● Bully epic outfit for Archer, the sniper of the TFB collection;

● Leviathan epic outfit for Kit, the support of the 22nd Spetsnaz collection;

● Containers with Retaliation and Heartbreaker eliminations for random operator collections;

● Lucky emote container for a random operator;

● Strike emote container for random operator collections;

● Containers with Sapphire, Woodland Splinter, Season 1: Red, and Season 1: Blue camouflages for random operator collections;

● Containers with reserves. Each container contains three slots, each with ten units of a random consumable;

● Free experience and materials packs.

Note that we have reduced the element of randomness in containers. Now the number of purchasable containers is limited by how many operators or collections there are prizes for. This way, containers will no longer contain duplicate rewards. So, for example, a player can buy the Lucky emote container 43 times - by the number of operators available in the game - and each such container will contain the emote for the operator that doesn't have it at the moment of purchase. This rule applies to other containers with random rewards as well.

Ranked emblems

The emblem system has changed in the second season of the Ranked Battles. Now they are not given as a reward at the end of the season but change dynamically depending on the player's league. Dynamic emblem immediately appears on the player's account; at first, it has a No League status. It receives league status after the first game is played. It can be used in any game mode and will display the player's league until the new Ranked Battles season.

Matchmaking

In Ranked Battles matches, players are matched based on their league. Only players from neighboring leagues can be matched for the battle. For example, a player in the Silver League can participate in matches with players from their league and either the Bronze or Gold leagues, while a Platinum league player will meet players from their league, the Diamond league, or the Gold league, and so on.

Accordingly, fireteams gathered in advance will be able to start a battle in Ranked mode only if all their members are in the same or an adjacent league.

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