Caliber Ranked Season V: User's Manual | News | Caliber is a team-based online game
Caliber Ranked Season V: User's Manual

From March 30th to June 8th Caliber will hold the fifth season of Ranked Battles, the recurrent competitive PvP mode. The new season is called Thunder Blast and will last 11 weeks.

The new season begins with a decrease in rating, Rank Emblems, and the previous season participants' leaderboard positions. Tokens earned in Ranked Battles Season IV will be returned to players' accounts.

Seasonal innovations

The new season of Ranked Battles has several differences from the previous one.

1. The Diamond League of the season is abolished. Instead, the Platinum League now has a separate rating that includes the top 20 best players. Those top 20 players will receive additional rewards at the end of the season.

Top-20 is a dynamic rating. To stay at the top of the Platinum League, you need to constantly gain rating points.

2. Changed penalties for leaving the match early and leaving the match while loading the battle:

  • For leaving the match early, the player receives −1 rank point regardless of the outcome of the battle, as well as a temporary ban from the game mode.
  • Leaving the match while the battle is loading is punishable by a progressive ban from the game mode.
  • Disqualification from the match for team kills also entails the removal of 1 rank point.

3. The current rewards of the Ranked Armory will be updated next season. Don’t miss this last opportunity to complete your collection!

Rules of Ranked Battles

The fifth season of Ranked Battles will follow the rules of the Hacking mode:

  • a battle on one map lasts up to 5 winning rounds for one team;
  • side switching occurs every 3 rounds;
  • when switching sides, the operators do not replenish ammunition, Stamina, and special gear;
  • every side switching, destroyed objects are restored on the map;
  • ammo boxes are reloaded every 8 minutes;
  • friendly fire and penalties for it are on;
  • armor does not regenerate between rounds;
  • penalty for deaths: maximum Hit Points are reduced by 10 until the end of the round if the player was incapacitated and revived;
  • no drawn matches are possible.

Downgrade and accelerated league transition

The players’ rating did not reset in the new season but decreased. In summary, the downgrade has pushed most players down two or three leagues. In addition, the number of Victory Rounds required to gain a new rank has changed. Thus, it will now be possible to reach higher leagues faster.

Matchmaking system

For more balanced teams to participate in matches, we divided each league into two parts. The first part of the league ranges from V to III rank, and the second is from II to I rank. The selection of players in the fireteam and the enemy team is carried out in such a way so that only users from neighboring parts of the leagues are in the match. The same rule applies to the search for a game in the fireteam: players can gather in a fireteam only if they are no further than one part of the league from each other.

Who can participate in Ranked Battles

Any player whose account meets two conditions can participate in Ranked Battles:

  • player’s account has reached level 15;
  • the player has at least one operator with 15 upgrades researched and purchased.

There will be four leagues in the Ranked Battles mode: Bronze, Silver, Gold, and Platinum. Each league except for Platinum has five ranks. Ranking progress depends on the success of the battles. The player receives a Rank Point for each victory and loses one for each defeat.

In the Bronze League, points for defeat are not deducted. To move up to a new rank, a player needs 3 wins in the Bronze League and 4 wins in the Silver and Gold Leagues.

Season rewards

Players will receive rewards for every first victory per day: temporary event currency and a container with a random prize. The value of the prize depends on the player’s league at the time of receiving the container.

Every five wins in Ranked Battles will earn you additional Tokens. The so-called Season Task has no limit on the number of executions, it won’t reset, and the number of Tokens for a completed task grows as the league rises.

At the end of the season, the player is entitled to two more types of rewards:

  • for the maximum league reached by the player plus for reaching a place in the Top-20 of the Platinum League;
  • for the player’s current league at the end of the season.

Ranked Battles Armory

For the Ranked Battles event, a temporary currency, Tokens, is introduced in Caliber. They can be earned in three ways:

  • As daily rewards for your first Ranked Battles victory.
  • For Season Task. In Thunder Blast, they are given for every fifth victory.
  • Tokens will be credited at the end of the season as part of the reward for the maximum reached league and the league in which the player is at the end of the season.

Ranked Armory will be available to players throughout the Ranked Season and one week after.

Armory offers rewards from past seasons and new rewards created exclusively for Thunder Blast.


Ranked Emblems

The Emblem system remained unchanged. Like in the previous season, Emblems are not given as a reward at the season end but change dynamically depending on the player’s league. Dynamic Emblem immediately appears on the player’s account; initially, it is a non-league one and gains league status after the first play. It can be used in any game mode. The Emblem will display the player’s league until the new Ranked Battle season.

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