Showdown, Ranked Battles. Changed starting cutscenes.
Polygon
Bot type and difficulty selection terminals can no longer be shot through.
Fixed bipod triggering in the wrong places.
Fixed camera behavior near terminals.
Removed the vaulting option at the covers that can be climbed.
Now, when you restart the mission on the Polygon, all destructible covers are restored.
Completing a Polygon mission now removes the Chemist bot if it wasn't killed during the mission.
Prologue
Prologue: Assault. Fixed behavior of objective markers in the first building.
Palm Road
Frontline. Extended capture zones at points B and D so that you can continue capturing while being close to the building.
Clearing, Special Operation. Fixed the cover before the final zone: now it correctly displays hits and thrown objects do not fly through it.
Hospital
Clearing, Special Operation. Fixed the bug due to which the roller shutters leading to the hostages weren't able to open.
Clearing, Special Operation. Fixed the bug due to which the operator could take damage when the central gate exploded while being behind the cover.
Clearing, Special Operation. Removed the ability to jump inside covers.
Clearing, Special Operation. Fixed the position of the destroyed cover.
Onslaught. Fixed the bug where the Artillery Barrage bonus was aimed at targets under a roof.
Onslaught. Moved the Ammo Container so it doesn't go through the wall.
Emir Residence
Special Operation:
- Doubled the bomb timer (up to 90 seconds).
- Doubled the required time for the bot to be near the bomb to reactivate it (4 seconds instead of 2).
Clearing, Special Operation. Removed an extra car in the victory cutscene.
Clearing, Special Operation. Removed floating bricks after destroying covers on the second floor of the central building.
Shopping Mall
Showdown. Slightly expanded the base capture area on the second floor.
Frontline. Removed the ability to climb into a cover by climbing over an adjacent cover.
Frontline. Added bipod-compatible places at some of the covers.
All modes. The operator no longer gets stuck in the palm tree in a flower bed.
Caravanserai
Special Operation. Removed the appearance of a chemist behind the players' backs.
All modes. Fixed the bug that allowed climbing inside covers.
Village
All modes. Fixed camera behavior when approaching a destructible cover.
Clearing, Special Operation. Bots can no longer go through breakable walls.
Onslaught. Fixed the bug that did not allow players to move between the cover and the wall.
Onslaught. Fixed moving through the cover when climbing over it.
Onslaught. Added bipod-compatible places at some of the covers.
Onslaught. The signal flare on the roof of the building is now pointed in the other direction.
Onslaught. Removed the invisible obstacle at the extraction point that was blocking movement.
Onslaught. Fixed the bug due to which the bot could get stuck against the wall of a building.
All modes. Fixed the overlay of light and shadow from cabinets on the cover.
All modes. Fixed camera behavior near the escalator.
Clearing, Special Operation. Removed the inappropriate animation when dismantling the signal interceptors.
Amal Harbor
Clearing, Special Operation.The first hangar on Harbor defense rebalanced:
- The delay between bot spawns increased.
- Rocketeers have been replaced by Snipers.
- Some Assaults have been replaced with Fighters.
- Positions for bots have been changed; the chance of attacking the players' positions has been reduced.
- Redistributed bots between frontlines.
Special Operation. Added the task of taking the position near the generators.
All modes. Removed the ability to jump under the map.
All modes. It's no longer possible to get inside the pipe after jumping.
All modes. Added bipod-compatible places at some of the covers.
Al-Malik Hotel
All modes. The operator no longer falls into the container in the middle of the map when descending from it.
Showdown. Removed the possibility to shoot legs in the auto repair shop.
Clearing, Special Operation. Bots no longer exit through the central gate if one of the side entrances to the hotel is open.
Object 903
Clearing. Bots can no longer go through breakable walls.
Onslaught. Fixed the bug that allowed players to climb over a cover in a jump spot and end up in the air.
Onslaught. Removed the ability to get inside a pillar.
Onslaught. Added missing ability to jump off the area above the submarine.
Frontline. Adjusted the visual border of the capture zone to match the actual one.
Dam
All modes. Temporarily disabled the daily version of the map.
Onslaught. Bots can no longer go through metal fences.
Onslaught. Fixed the bug due to which the bot did not descend from the 2nd floor.
Crossing
Onslaught. The evacuaction zone now matches its displayed radius.
Onslaught. Fixed the bug that allowed climbing inside a cover.
Onslaught. Fixed camera behavior when approaching some objects.
Depot
All modes. Added bipod-compatible places at some of the covers.
All modes. The operator no longer falls through the building while climbing down the ledge at the entrance to the Depot
Onslaught, Frontline. Fixed the bug that allowed climbing inside multiple covers.
Onslaught: Legend. Fixed the bug due to which the enemy Heavy Fighter did not appear during the evac stage.
Onslaught. Fixed the bug that allowed objects to be placed inside covers.
Forest
Onslaught. Fixed the bug due to which the cover physics was offset from its position.
Onslaught. Removed the ability to go to the area behind the cover on the ledge.
All modes. Removed the invisible cover from the map.
Onslaught. Removed the ability to get inside the cliff by jumping off the ledge.
Onslaught. Fixed the bots being able to stick on the border of the map.
Ranked Battles. Fixed camera behavior near terminals
All modes. The area on the log from which the operator can jump is expanded.
Hacking. Fixed placement of chem light next to the Ammo Container
Showdown, Hacking. Forest. Fixed the inability to jump down where the operator is supposed to.
Onslaught. Bots no longer fall through large logs.
Onslaught. Added bipod-compatible places at some of the covers.