Update 0.15.0: patch note | News | Caliber is a team-based online game
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Update 0.15.0: patch note

Update 0.15.0 is already available!

In it, you will find a new Defense mode with an exclusive collection of Red Army characters and a lot of content dedicated to the celebration of Victory Day.

And also: new skills, rebalancing of operators, improved special effects and many other fixes and improvements.

Enjoy reading. See you in battle!

Operators
 
Added a diagram of damage reduction depending on the distance in the weapons' description.

Moved informational text from tooltips to personal files. Added pictures.

Changes to weapon damage now correctly change damage over distance.

Increased the limit of mines simultaneously placed by the operator. Previously, after the installation of all mines and their replenishment, the further installation of mines led to the destruction of the first installed ones.

Skills

Added 12 new skills.

Subdermal Meldonium: no longer available to the Assault and Marksman classes.

Regenerative Materials: now available only to the Support class.

Adaptive Armor: no longer available to the Support class.

Quick-release Magazines: now available to the Medic class.

Hair Trigger now available to the Support class.

Refined Formula: now available only to the Medic class.

22nd SpN

Assault Plut

A-545 primary weapon:
- Increased Headshot damage from 31 to 36
- Increased effective firing distance at all points by 8%

Sabotage ability:
- Decreased target's Hit Points from 72 to 50 Hit Points.
- Increased the target's Movement speed from 3 to 3.5 meters per second.
- Destroying a target now applies the Marked effect to the entire enemy team.

Marksman Tien

Added Standard-Bearer Epic Outfit which will be available as part of the Inexhaustible Valor event.

SSO

Medic Bard

Inspiration ability: Damage resistance applied when pressing the button to activate the ability increased from 20% to 30%.

Vympel

Assault Volk

Fixed the sight model on the main weapon AK-74M with the selected special equipment when using the Claw outfit.

Marksman Strelok

VSS primary weapon:
- Increased Headshot damage from 38 to 40
- Increased the damage on the last two damage points at a distance: from 10 to 14 and from 6 to 10 respectively.

The displayed trajectory of the grenade's flight has been adjusted.

The damage drop at a distance in the description of the special gear is adjusted to match the actual one.

SEAL

Assault Corsair

In respawn-allowing modes, undestroyed special gear charges are now returned to the operator upon respawn.

Medic Monk

Injection ability: Improved the mechanics of hitting an ally with an ability.

Marksman Scout

Added Shark Epic Outfit which will be available as part of Twitch Drops event.

Alpha

Assault Perun

Piercing Shots ability:
- Decreased the delay between bursts by 20%.
- Ability now eliminates horizontal recoil.

GROM

Support Prorok

FN Minimi Para primary weapon:
- Increased armor penetration from 55% to 60%.
- Reduced maximum spread by 10%.
- Reduced vertical and horizontal recoil by 10%. - Increased the effective firing distance at all points by 15%.

Smoke Screen ability:
-Increased Damage resistance in smoke from 30% to 40%.

Fixed shifting of the main weapon reticle while using the Nomad outfit.

Removed the ability to destroy the smoke grenade created by the ability by shooting it.

TFB

Assault Sterling

Unfinished Business ability: with the 10th upgrade activated now correctly blocks the Trapped effect from Odin's Omen ability.

Medic Watson

Healing Foam ability: fixed a bug where immunity to poison from the ability did not block the damage of the same type.

RAID

Support Bastion

The operator now correctly interacts with cover and obstacles while the ability is active.

The operator now equips the shield and handgun after using reserve.

EZAPAC
Medic Miguel

Upgrade 11: increased the Burning effect duration from 3 to 4 seconds.

Arystan

Assault Mustang

Fixed the bug leading to the disappearance of the main weapon ARX-160 sight when viewing special gear on the Personalization screen.

Support Tibet

Fixed the bug that caused the operator’s Sprint to be interrupted randomly.

SSO RB

Fixed incorrect behavior of Camouflage purchase interface when choosing a regular and unpurchased Camouflage for Credits.

Support Zubr

Foxhole ability:
- Reduced base cooldown duration from 45 to 35 seconds.
- Reduced base activation cost from 90 to 70 SP.
- Increased base Damage resistance without the bipod while the ability is active from 20 to 25%.

Medic Kaval

Fixed the position of the handgun on the operator: it no longer goes through the holster.

Marksman Busel

Upgrade 14's behavior has been fixed: now the operator receives Stamina for killing enemies with a special gear even if they have another weapon equipped at the time of the kill.

Fixed the bug due to which other players did not hear sounds and see marks from the ballistic knife hits.

AMF

Added Woodward Legendary Outfit to the AMF collection. The outfits can be purchased on the Caliber website.

Assault Starkad

Berserker ability: decreased damage resistance while the ability is active from 50% to 40%.

Fixed the location of the forward grip on the main weapon Ak 5 C.

Marksman Vidar

Ak 417 primary weapon:
-Decreased Headshot damage from 61 to 51.
-Decreased the effective range of shooting at all points by 30%.

Rovdjur Drone special gear:
-Increased flight speed after target acquisition by 20%.
-Upgrade 11: Drone's durability bonus increased from +13 to +20 HP.
-Added red special effect that improves drone's visibility in flight.

Maps, missions, and bots changes
 
Showdown, Ranked Battles. Changed starting cutscenes.

Polygon

Bot type and difficulty selection terminals can no longer be shot through.

Fixed bipod triggering in the wrong places.

Fixed camera behavior near terminals.

Removed the vaulting option at the covers that can be climbed.

Now, when you restart the mission on the Polygon, all destructible covers are restored.

Completing a Polygon mission now removes the Chemist bot if it wasn't killed during the mission.

Prologue

Prologue: Assault. Fixed behavior of objective markers in the first building.

Palm Road

Frontline. Extended capture zones at points B and D so that you can continue capturing while being close to the building.

Clearing, Special Operation. Fixed the cover before the final zone: now it correctly displays hits and thrown objects do not fly through it.

Hospital

Clearing, Special Operation. Fixed the bug due to which the roller shutters leading to the hostages weren't able to open.

Clearing, Special Operation. Fixed the bug due to which the operator could take damage when the central gate exploded while being behind the cover.

Clearing, Special Operation. Removed the ability to jump inside covers.

Clearing, Special Operation. Fixed the position of the destroyed cover.

Onslaught. Fixed the bug where the Artillery Barrage bonus was aimed at targets under a roof.

Onslaught. Moved the Ammo Container so it doesn't go through the wall.

Emir Residence

Special Operation:
- Doubled the bomb timer (up to 90 seconds).
- Doubled the required time for the bot to be near the bomb to reactivate it (4 seconds instead of 2).

Clearing, Special Operation. Removed an extra car in the victory cutscene.

Clearing, Special Operation. Removed floating bricks after destroying covers on the second floor of the central building.

Shopping Mall

Showdown. Slightly expanded the base capture area on the second floor.

Frontline. Removed the ability to climb into a cover by climbing over an adjacent cover.

Frontline. Added bipod-compatible places at some of the covers.

All modes. The operator no longer gets stuck in the palm tree in a flower bed.

Caravanserai

Special Operation. Removed the appearance of a chemist behind the players' backs.

All modes. Fixed the bug that allowed climbing inside covers.

Village

All modes. Fixed camera behavior when approaching a destructible cover.

Clearing, Special Operation. Bots can no longer go through breakable walls.

Onslaught. Fixed the bug that did not allow players to move between the cover and the wall.

Onslaught. Fixed moving through the cover when climbing over it.

Onslaught. Added bipod-compatible places at some of the covers.

Onslaught. The signal flare on the roof of the building is now pointed in the other direction.

Onslaught. Removed the invisible obstacle at the extraction point that was blocking movement.

Onslaught. Fixed the bug due to which the bot could get stuck against the wall of a building.

All modes. Fixed the overlay of light and shadow from cabinets on the cover.

All modes. Fixed camera behavior near the escalator.

Clearing, Special Operation. Removed the inappropriate animation when dismantling the signal interceptors.

Amal Harbor

Clearing, Special Operation.The first hangar on Harbor defense rebalanced:
- The delay between bot spawns increased.
- Rocketeers have been replaced by Snipers.
- Some Assaults have been replaced with Fighters.
- Positions for bots have been changed; the chance of attacking the players' positions has been reduced.
- Redistributed bots between frontlines.

Special Operation. Added the task of taking the position near the generators.

All modes. Removed the ability to jump under the map.

All modes. It's no longer possible to get inside the pipe after jumping.

All modes. Added bipod-compatible places at some of the covers.

Al-Malik Hotel

All modes. The operator no longer falls into the container in the middle of the map when descending from it.

Showdown. Removed the possibility to shoot legs in the auto repair shop.

Clearing, Special Operation. Bots no longer exit through the central gate if one of the side entrances to the hotel is open.

Object 903

Clearing. Bots can no longer go through breakable walls.

Onslaught. Fixed the bug that allowed players to climb over a cover in a jump spot and end up in the air.

Onslaught. Removed the ability to get inside a pillar.

Onslaught. Added missing ability to jump off the area above the submarine.

Frontline. Adjusted the visual border of the capture zone to match the actual one.

Dam

All modes. Temporarily disabled the daily version of the map.

Onslaught. Bots can no longer go through metal fences.

Onslaught. Fixed the bug due to which the bot did not descend from the 2nd floor.

Crossing

Onslaught. The evacuaction zone now matches its displayed radius.

Onslaught. Fixed the bug that allowed climbing inside a cover.

Onslaught. Fixed camera behavior when approaching some objects.

Depot

All modes. Added bipod-compatible places at some of the covers.

All modes. The operator no longer falls through the building while climbing down the ledge at the entrance to the Depot

Onslaught, Frontline. Fixed the bug that allowed climbing inside multiple covers.

Onslaught: Legend. Fixed the bug due to which the enemy Heavy Fighter did not appear during the evac stage.

Onslaught. Fixed the bug that allowed objects to be placed inside covers.

Forest

Onslaught. Fixed the bug due to which the cover physics was offset from its position.

Onslaught. Removed the ability to go to the area behind the cover on the ledge.

All modes. Removed the invisible cover from the map.

Onslaught. Removed the ability to get inside the cliff by jumping off the ledge.

Onslaught. Fixed the bots being able to stick on the border of the map.

Ranked Battles. Fixed camera behavior near terminals

All modes. The area on the log from which the operator can jump is expanded.

Hacking. Fixed placement of chem light next to the Ammo Container

Showdown, Hacking. Forest. Fixed the inability to jump down where the operator is supposed to.

Onslaught. Bots no longer fall through large logs.

Onslaught. Added bipod-compatible places at some of the covers.

AI / Bots
 
Now bots eliminated while climbing/jumping will die at the same moment (before, the climbing/jumping animation played in full).

Bots can no longer look and shoot at drop items hidden by the obstacles.

Chemist bots do not longer shoot at drop items.

Improved bots' pathfinding on long routes.
Language
 
Now the button mapped for voice chat is correctly displayed in tooltips on the loading screen.
Interface
 
Added the Premium purchase button on the HQ screen.

Fixed the bug when buying the last slot of a Container was leaving a message about the cost of buying all the remaining slots.

Fixed the bug where player's position in the lists of past Ranked seasons was not displayed.

Fixed the bug where the last place in the Marathon table could display a player with an inappropriate number of points scored for this place.
HUD
 
Added a panel above the player's Hit Points to display the currently activated buffs and their duration in Onslaught mode.

Added separate text lines for tasks of the defense and attack teams.

Fixed missing icon on allies in smoke.

Fixed the "Item slot occupied" tooltip appearing when standing with operator's back to a hacking terminal.
General Changes
 
Added a tutorial about Field Buffs in Onslaught mode.

Added a tutorial about the weekly operator rotation.

Updated the text of some tutorial windows.
FX
 
All hits were reworked.

Some grenade and rocket explosions improved.

Fixed the gas effect. Now it is readable in the dark again.

Minor changes to smoke from some shots and casing ejection.
Animation
 
Shoulder Throw execution no longer leaves a knife hanging in the air.
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