[0.18.0] Free reserves | News | Caliber is a team-based online game
[0.18.0] Free reserves

In Update 0.18.0, reserves will become free. This only applies to Combat Reserves. Team Reserves will continue to be available as rewards for future Battle Passes or other in-game activities.

Adrenaline reserve will be removed from the game. The stock of Adrenaline will become a balancing operator parameter. A large basic Adrenaline supply will still be typical for Medics, and it will be possible to increase it with the Skills.

As before, there will be two slots for reserves. Players will need to choose one of two reserves per slot.

As before, there will be two slots for reserves. Players will need to choose one of two reserves per slot.

In Update 0.18.0, the number of combat reserves used in battle will be tied
 to the size of operators’ slots. For example, one operator will have more reserves in the first slot, and another in the second. It will be possible to increase the size of the slots, and hence the number of reserves, by upgrading and learning
the matching Skills.
Upgrade modules that increase the amount of reserve slots for operators in v.0.18.0.

Upgrade modules that increase the amount of reserve slots for operators in v.0.18.0.

All spending on reserves has been redistributed in the new economy, including the volume of slots of different operators. The mechanics of reserves will become more convenient, players will no longer need to deal with unnecessary management of basic resources.

All players will have reserves before entering the battle. They’ll only need to choose which reserves the operator will have and start searching for a match.

WHAT WILL HAPPEN TO ACCUMULATED RESERVES

Surplus combat reserves on players’ accounts will disappear and will be compensated in Credits. Team Reserves will remain unchanged.

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