Since the latest operator balance changes in version 0.21.1, we have been closely listening to your feedback and analyzing match statistics. We’ve drawn some conclusions and noted your requests. Now, we’re finally ready to tell you what’s going to change in version 0.22.0.
We paid especially close attention to the feedback from high-ranking players of the current ranked season, Arctic Wind.
The short version is in the video. Check it out, Recruit did his best. The details are in this article.
In the previous updates many operators received a buff in the form of instant bullets, also known as hitscan. But it eventually became apparent that, in deft hands, this makes certain operators TREMENDOUSLY more powerful than we’d initially thought.
For an average player, hitscan is just a slight buff. But for an experienced and talented player, it was huge.
Four operators are going to lose hitscan attacks in 0.22.0.
However, their bullet velocity will still be high, like that of Marksman Vagabond. The French marksman currently has the highest bullet velocity in the game (not counting the hitscan operators).
We’ll be fulfilling the promise we made on our official Discord:
Game designer’s comment: If several incapacitated operators are nearby, the banner will prioritize reviving Medics. BUT if the banner has already started reviving a different operator (say, an Assault), and then a Medic enters its area of effect, the banner will continue reviving the Assault. The banner cannot switch targets mid-revive.
DM 51 special gear:
Buddy special gear:
Game designer’s comment: Now Buddy will only be able to revive two teammates before breaking down. But you’ll still be able to repair him by picking up his pieces. I also recommend paying attention to the alternative upgrade, which will be buffed.
Game designer’s comment: Although Watson will no longer have hitscan attacks, he will still have very fast bullets. His bullet velocity will be x2.1 higher than in version 0.20.0.
Linear upgrade #10 (“Ammo replacement: 12ga Dragon's Breath”):
Game designer’s comment: Like in Watson’s case, Yíngzhōu’s bullet velocity won’t be reverted to pre-hitscan values; it’ll be higher. His bullet velocity is 85% higher than it was in version 0.21.0.
Healing Plate ability:
The number of charges reflects how many times the ability can be activated over a short period of time. Cooldown reflects how much time is left until one charge is restored.
Game designer’s comment: Now you will be able to place a healing plate on all your teammates, including yourself, with only a very short delay (1.5 sec.). To place it on yourself, hold down the ability activation button [Q].
Placing multiple plates doesn’t stack the effect, but extends it. Try to place several plates on a Support operator, since they have the most HP.
Game designer’s comment: After the Single Strike event, players would often ask us to make the Healing Plate more similar to Medic Corpsman’s ability. While adding this mechanic, we decided to also implement ability charges and apply balance changes.
Eagle eye Ability:
Game designer’s comment: The primary purpose of a Marksman is reconnaissance. They can spot an enemy from afar and relay the information to their teammates.
Caçador was originally envisioned as an operator with the greatest potential for spotting and “highlighting” enemies. But usage showed that he needed a buff.