Caliber update 0.12.0 is all about the radical redesign of the economy and new content. This is the most significant and prominent update in six months. To a large extent, we made it based on the players' feedback and suggestions, which, contrary to the strong opinion, we carefully read, analyze, and implement.
For the economic part, we especially highlight the simplification of operator upgrade till level 11, changes in daily and weekly tasks, new logic for obtaining materials, and operators' availability for purchase in the client. The new content is the Kazakh operator collection Arystan, the new Onslaught game mode and the marathon in it, and legendary and epic TFB outfits.
There are a few more interesting things in the patch note, so pleasant reading to you.
And see you in battles in Caliber 0.12.0!
Added operators of the Arystan collection of Kazakhstan.
Reserves. Ammo now correctly restores more than one magazine to single-shot weapons (marksman rifles, shotguns).
Afghan outfit is available for purchase in the game client.
Fixed the regular camouflage icon.
Fixed the issue of casing extraction through the closed ejection port.
Updated the description of special gear.
Fixed the bug due to which the thrown smoke bomb immediately acted with the maximum radius.
Added the Ice-Breaker epic outfit. In update 0.12.0, it is only available upon reaching level 50 of the free Battle Pass The Wind From The East; the Battle Pass starts on September 8.
Inspiration ability: Pressing the ability button once now applies the Inspired effect to allies only within the radius of the ability. However, you don’t need to be in the radius to maintain the effect.
Iron Grip ability:
— Now reduces recoil by 75%, e.g., does not remove it completely;
— Increased the minimum and maximum spread with the ability active;
— The base duration of the ability has been increased from 4 seconds to 6 seconds.
VSS sniper rifle primary weapon:
— increased rate of fire: from 6.5 shots per second to 8.5 shots per second;
— reduced damage: from 30 to 25;
— reduced headshot damage: from 58 to 48;
— reduced armor penetration: from 48% to 45%;
— increased vertical recoil by 10%;
— increased horizontal recoil by 20%;
— reduced reload duration: from 3.3 seconds to 3 seconds;
— increased ammunition: from 4 magazines to 6 magazines.
The 8th upgrade 20-Round Magazine now reduces the ammunition load by 1 magazine.
Patriot outfit is available for purchase in the game client.
The operator is available for purchase in the game client.
MK 17 sniper rifle primary weapon:
— reduced the effective range by 10%;
— increased the minimum spread in all states by 10%, increased the maximum spread in the scope by 10%.
The operator is available for purchase in the game client
Added the Vigilant epic outfit. In update 0.12.0, it is only available upon reaching level 43 of the paid Battle Pass The Wind From The East; the Battle Pass starts on September 8.
Fixed a typo in the ability description.
Dead Calm ability: the base cost of activating the ability has been increased from 40 stamina points to 60 stamina points.
Fixed the bug due to which the operator’s ability did not remove some effects that are part of the abilities of other operators.
The EMP can no longer be applied until it has been studied at the appropriate operator level.
Removed getting immunity to the Stun effect in the 9th operator upgrade.
The operator is available for purchase in the game client.
Nomad outfit is available for purchase in the game client
Fixed the bug due to which the preview of the Elear outfit was unavailable.
Fire no longer destroys operator’s smoke grenades.
Added Hooligan legendary outfits for the entire collection.
The operator is available for purchase in the game client.
Added the Bully epic outfit. In update 0.12.0, it is only available in the Armory of the in-game marathon Behind Enemy Lines, which will take place in the Onslaught mode.
Added the Grizzly epic outfit. In update 0.12.0, it is available only upon reaching level 24 of the paid Battle Pass The Wind From The East; the Battle Pass starts on September 8.
Added the Bully epic outfit. In update 0.12.0, it is only available in the Armory of the in-game Marathon Behind Enemy Lines, which will take place in the Onslaught mode.
Updated the description of the secondary weapon.
The Mercenary outfit is available for purchase in the game client.
Added the ability description.
Fixed arm jerking between revolver shots when firing on the move.
The operator-esses are available for purchase in the game client.
М203 underbarrel grenade launcher special gear: now the grenade is detonated when it hits the enemy.
Risk ability: the base cost of activating the ability has been increased from 65 stamina points to 70 stamina points.
The 7th upgrade: Last Stand special trait: the cost of activating the trait was increased from 125 stamina points to 150 stamina points.
Fixed the bug due to which taking lethal damage and activating the Last Stand effect did not trigger the immunity to the Stun effect.
Fixed the bug due to which an increased operator deaths number was shown in combat statistics.
The operators are available for purchase in the game client.
Dense Fire ability:
— Increased the base ability cooldown from 28 seconds to 42 seconds;
— Reduced the base ability duration: from 7 seconds to 5 seconds;
— Increased the base ability activation cost from 70 stamina points to 80 stamina points;
— The spread when using the ability without bipod is increased by 10%.
The 15th upgrade: for "Special trait: while the ability is active, hits from the primary weapon Slow the target," the slowdown has been reduced from 20% to 15%.
Fold-out Cover special gear: base HP reduced from 400 HP to 300 HP.
Decreased movement speed: from 3.3 meters per second to 3.2 meters per second.
Fixed the typo in the description of the secondary weapon.
Showdown, Ranked Battles. The time between the appearance of the capture point marker and being able to capture it is now 10 seconds.
Frontline. Points for the officer execution are now awarded to the team that performed the execution.
Frontline. Changed the logic of receiving rewards in a particular case: if two teams have more than 2700 victory points in Frontline, the losing team will receive 700 XP and 400 Credits, and the winning team will receive 1000 XP and 600 Credits.
All modes. Removed the ability to clip-move into cover.
Frontline. Fixed bots movement through gratings.
Clearing, Special Operation. Fixed the bug due to which it was impossible to blow up the cover on one side.
Clearing, Special Operation. Fixed not being able to jump over the center of cover at the end of the mission.
Clearing, Special Operation. Bots do not move through the fence at the start of the mission anymore.
All modes. The hanging above the ground cover is lowered down.
Clearing, Special Operation. Fixed the sounds and effects of hitting the car.
Clearing, Special Operation. Added a collision to the laptop at the end of the mission.
Clearing, Special Operation. Moved the ammunition box end-to-end to the furniture.
Clearing, Special Operation. Fixed the bug due to which the target mark in a scenario with the pilot may not update.
Clearing, Special Operation. Fixed defeat assigned after announcing victory for killing opponents if bots captured the base in the end.
All modes. Fixed the bug due to which it wasn't possible to jump from the building in the center of the map along the entire perimeter.
Special Operation. In the scenario with transmitters, the bot on the building roof can't move through the walls anymore.
All modes. Removed the prompt to climb the ledge, which the operator can move to without actually climbing.
Special Operation. Fixed the bug leading to blocking of the mission due to the destruction of a pickup with a bot.
Clearing, Special Operation. Destructible cover no longer blocks bullets after being destroyed.
Frontline. Increased the height of the cover on the coast.
Special Operation. Fixed flickering of figures on the control panels at the end of the mission.
Clearing. Fixed the ability to get into an inaccessible part of the map.
Special Operation. Fixed being unable to crawl between a car and a building after being disabled.
Clearing, Special Operation. The vehicle with the engineer now destroys Matador’s shield when moving onto it.
Special Operation. Fixed the bug due to which the car did not reach the position where it was fired upon by mortars.
Changed the Medic and Marksman icons
Al-Thurir assaults are now armed with semi-automatic shotguns.
RU, EN. Fixed the wrong line breaks in the equipment descriptions and operator upgrades
RU, EN. The description of the Vympel support Almaz’s special gear has been revised.
RU, EN. Reworked the description of the TFB marksman Archer’s secondary weapon.
RU. Fixed the typo in the description of the EZAPAC support Matador’s secondary weapon.
EN. Fixed typos in the names of the supply containers.
Navy Seal assault Corsair, Nesher medic Shersheret. Special gear tooltip text no longer overlaps the ammo meter to the right of the crosshair.
Frontline. Fixed the bug with incapacitated players displayed with different status in combat statistics.
Changed the behavior of the drop-down list in the game mode selection window:
— a single click on the mode does not close the list. To close the list, click any area around the list.
— double-clicking now works similarly to other modes: selects and closes the window.
A button has been added that removes the indication of new customization items from all operators (you can now turn off the yellow outline of operators in the Operators section).
Marksmen: Stylet, GROM collection; Komar, SSO collection; Strelok, Vympel collection: the shot volume of the primary weapons at a distance has been reduced.
Archer, TFB Marksman: the L105A2 pistol secondary weapon has a unique firing sound returned.
Watson, TFB Medic: Fixed the bug that caused the reloading sound of the primary weapon to disappear with the 5th upgrade turned off.
Shersheret, Nesher Medic: operator’s voice no longer cut off when the ability is used.
Nailed execution has blood removed.
EZAPAC support Matador. Added visual effect of the special gear destruction.
Increased the maximum account level to 80.
Materials for the operator development are now required only from level 11.
Special offers Experienced Assault, Experienced Support, Experienced Marksman, and Experienced Medic have been changed due to changes in the required amount of materials for operator upgrade: materials and purchase cost have been adjusted.
Changed the cost and reward of contracts and increased reward for completing daily and weekly tasks.
Changed weekly tasks:
— removed tasks that the player cannot control (capturing the base, killing rare bots)
— added new types of tasks.
For daily quests and victories in battles, "transparent" containers with materials are given: instead of 1 slot with a random reward, several reward slots are presented to choose from. The first reward is free, and the following ones cost a small number of coins.
The ability to purchase emblems and HQ backgrounds in the Profile window has been removed (except for emblems with country flags). Except for legendary outfits, all customization items will drop as prizes for being active in the game. In update 0.12.0, some customization elements will be available for completing Onslaught on Veteran and Legend difficulty levels. In the future, we will expand the possibilities for receiving such rewards.
Removed the ability to purchase camouflages, emotes, and executions for operators through the Customization window (except for legendary outfits). Except for Legendary outfits, all customization items will drop as prizes for being active in the game. In Update 0.12.0, some customization elements will be available for completing Onslaught on Veteran and Legend difficulty levels. In the future, we will expand the possibilities for receiving such rewards.