Update 0.23.2: patch note | Patch notes | Caliber is a team-based online game

Update 0.23.2: patch note

Update 0.23.2 is Available!

New content: The Rough 90s Battle Pass with the Vega Legendary Outfits for the Vympel collection, a new map Spaceport, updates for Threshold mode, a new operator rebalance, a number of bug fixes and more.

You can find the complete list of changes in our patch note.

General changes
  • Added The Rough 90s Battle Pass.
  • Added Vega Legendary Outfits for the Vympel collection.
  • Added the Spaceport map to Threshold, Showdown, Hacking, Annihilation, and Onslaught modes.
  • Added major balance changes to Threshold mode. 
  • Tutorials: added a tutorial mission for Threshold mode.
  • Onslaught mode: two new maps and improvements.
  • Settings: added an option to assign the alternate use of an ability to a dedicated key with a single press. Previously, alternate activation was only possible by pressing and holding down the main activation key.
  • Settings: added brightness and gamma options.
  • Settings: added color and opacity crosshair options (hip-fire mode).
  • Field Bonuses: it will now be possible to pick up a new Field Bonus without having an empty Field Bonus slot. Upon picking up a new bonus, the unused one will be automatically dropped.
  • Fixed a bug that caused discounted outfit prices in the in-game Store Showcase to not always be correctly reflected in the operator Customization window.
  • User Battles: the pause window was moved further up so it wouldn’t cover the player’s respawn timer.
  • Contacts window: fixed a bug that caused internal strings to be displayed if [B] was entered in the search field.
  • Fixed UI issues in the player report window.
  • Improved the Battle Statistics screen: all elements now have a uniform style.
  • Ranked Battles leaderboards: added an option to view player profiles.
  • Referral Program window: fixed a bug that prevented the window from closing when clicking outside of it.
  • Replays: fixed a bug that prevented player account levels from being displayed in the stats window [TAB].
  • Fixed a bug that prevented enemy mines from being tagged with [C].
  • Replays: fixed a bug that caused the announcer’s voice lines to replay from the beginning when rewinding the recording.
  • Annihilation mode: fixed a bug that caused internal strings to be displayed when the match ended in a draw.
  • Bipod: fixed a bug that caused the lower vignette to flicker.
Operators
  • Red Mist Emote: fixed a bug that caused the emote’s VFX to be displayed after its animation had been canceled.
  • Precautionary Measures Emote: fixed a bug that caused the shot VFX to be displayed incorrectly.
  • Fixed a bug that caused the reticle to become too bright under specific map lighting.
  • Fixed a bug that prevented operators from automatically switching to another weapon after running out of special gear ammo.
  • Fixed a bug that prevented items from being displayed when previewing emotes and executions.
Sputnik, SSO
Sputnik, SSO
  • Basic outfit: fixed incorrect aiming dot position.
Miguel, EZAPAC
Miguel, EZAPAC
  • Recon Drone ability: fixed a bug that caused the drone to not have an icon.
Zubr, SSO RB
Zubr, SSO RB
  • Bodyguard Legendary Outfit: fixed a bug that caused Sprint speed to be lower than intended. It is now equal to the basic outfit Sprint speed.
Busel, SSO RB
Busel, SSO RB
  • Bodyguard Legendary Outfit: reduced the size and increased the contrast of the aiming dot.
Víðarr, AMF
Víðarr, AMF
  • Payback ability: fixed a bug that prevented the Marked effect from being inflicted on enemies. The issue would occur when at least one teammate had left the game.
Yàowáng, Jiaolong
Yàowáng, Jiaolong
  • HD 66 secondary weapon: the shoulder against the weapon is now displayed next to the reticle, and laser sight glare (such as that caused by Marksmen) is no longer displayed while aiming.
Cánglóng, Jiaolong
Cánglóng, Jiaolong
  • Piercing Shot: fixed a bug with the click sound.
Barreira, BOPE
Barreira, BOPE
  • Primary weapon, first-person view: the shield is now positioned higher during sprinting.
  • Sieve ability: the description now mentions effective range after penetrating a cover.
Bell, SAS
Bell, SAS
  • Fixed a bug that prevented the Bullet Rain Field Bonus from increasing rate of fire in fully-auto mode.
Maps, modes and bots
  • Threshold mode: fixed a bug that caused internal strings to be displayed in the victory and defeat screens.
  • Threshold mode: the color of the recovery area has been changed to green.
  • Threshold mode: fixed a bug that prevented Raid Ribbons from being awarded.
  • Annihilation mode: fixed a bug that could cause the score to be higher than 30 in Battle Statistics.
  • Threshold mode: fixed a bug that made it temporarily impossible to restart the bomb planting process after eliminating an operator who was planting the bomb on an AA system.
  • Onslaught mode: fixed a visual bug with the mortar shot effects.

SHOPPING MALL

All modes:

  • Fixed a bug that could cause throwable items to land below the ground.

PALM ROAD

PvPvE Version

  • Threshold mode: fixed a bug that caused bots to hide behind nonexistent covers.

CARAVANSERAI

PvE Version

  • Onslaught mode: fixed a bug that allowed players to get stuck between the scanner and the wall.

HOSPITAL

PvE Version

  • Point Sweep and Special Operation modes: fixed a bug in the mission finale that prevented the doors the bots should come through from opening.

EMIR RESIDENCE

PvE Version

  • Special Operation mode: fixed a bug that sometimes prevented the Medic bot from leaving its spawn area.

AMAL HARBOR

PvE Version

  • Point Sweep and Special Operation modes: fixed a bug that caused environmental textures in the hangar to disappear.

AL-MALIK HOTEL

All modes:

  • Removed the railing in front of the building to make it easier to move around.

OBJECT 903

PvE Version

  • Point Sweep mode: fixed a bug that prevented water drops from appearing when the WIG craft flew overhead.

CROSSING

All modes:

  • Fixed a bug that allowed partial clipping into some objects.

RADAR

PvE Version

Point Sweep and Special Operation modes:

  • Fixed bugs related to drone navmeshes.
  • Fixed a bug that caused the camera to behave incorrectly when a player walked right up to certain objects on the map.
  • Fixed a bug that allowed bots to walk on air.
  • Fixed a bug that allowed bots to walk through the base of the radar.

POLAR STATION

All modes:

  • Fixed a bug that sometimes caused executed enemies to land below the ground.

PvE Version

  • Onslaught mode: fixed the color of the helicopter in the cutscene to match the Theater of War.
  • Onslaught mode: fixed a bug that allowed shooting through one of the covers.
Known issues

Assault Sterling

  • Unfinished Business: the penalty for self-reviving while the ability is active is applied when the operator is revived by allies.