Update 0.22.2: patch note | Patch notes | Caliber is a team-based online game

Update 0.22.2: patch note

The maintenance is finished, and the game is available again!

The 0.22.2 update has been released. We added the Spring Break Battle Pass with the Liberty Legendary Outfits, conducted an operator rebalance, updated the Onslaught mode, replaced all remaining 2D scopes with their 3D versions, fixed a number of issues and more.

General changes
  • Added the Spring Break Battle Pass.
  • Updated Onslaught mode.
  • Added 129 3D sights.
  • Added the Depot map to Threshold mode.
  • Reworked the Combat hint screen.
  • Improved the UI in Threshold mode.
  • Added an option to select or disable an XP booster during the battle preparation stage.
  • Added a new window that displays the contents of Containers: it displays the list of goods that have a chance of appearing in it.
  • Added new goods to Army Surplus Containers.
  • Fixed a known bug that caused memory leak.
  • Improved visual effects for impacts on sand and snow.
  • Improved explosion effects for incendiary grenades.
  • Added new visual effects for gas.
  • Car with bots: Improved the way the car stops after the driver bot is eliminated.
  • User Battles: Threshold, spectator mode: Fixed a bug that caused markers to be incorrectly colored for the spectator.
  • Battle Statistics: Fixed a bug that caused incorrect rewards (XP) to be displayed on medals.
  • Player stats: Fixed a bug that caused internal strings to be displayed for some players in the Ranked Leagues section.
  • Cold Welcome Execution: Fixed visual issues.
  • Brute Force Execution: Fixed visual issues.
  • Forgot the Keys Emote: Fixed visual issues.
  • Red Mist Emote: Fixed incorrect position of the flare on the ground.
  • Cool Your Jets Emote: Fixed an issue that caused the operator’s arm to be positioned unnaturally.
  • Nothing Personal Execution: Fixed an issue that caused the weapon to display incorrectly at the end of the execution animation.
  • Showdown mode, UI: Fixed an issue that prevented information about victory/defeat from being displayed if the player was spectating a teammate at the time.
  • Fixed a number of typos.
  • Nesher, Superiority Execution: Fixed the operator’s wrist bending unnaturally during the animation.
Operators
Check out a detailed description of the operator changes in a separate article: RE: Balance.
  • Adrenaline Buzz skill: Fixed an incorrect icon when the skill is active.
  • Adrenaline Buzz skill: Fixed a bug that caused the skill to remain active after its duration had run out.
  • Healing Touch skill: Fixed a bug that caused the skill to restore HP not only to the revived target but also to all teammates nearby.
  • Refined Formula skill: Fixed a typo in the skill’s description. At maximum level, the skill restores 150 SP, not 160 as previously stated in the description.
  • Combat Reserves: Fixed a bug that caused an incorrect number of reserves to display on the operator’s screen.
Almaz, Vympel
Almaz, Vympel
  • Reviving incapacitated teammates: Fixed a bug that caused the target’s portrait to be displayed incorrectly during revival.
Strelok, Vympel
Strelok, Vympel
  • Primary weapon: Fixed a bug that caused shots to be audible at great distances.
Perun, Alpha
Perun, Alpha
  • Fixed a bug that caused negative effects inflicted by Perun on his enemies to be displayed with green outlines.
Svarog, Alpha
Svarog, Alpha
  • Fixed visual issues on the operator’s upgrade screen.
Bard, SSO
Bard, SSO
  • Elbrus Epic Outfit: Corrected the name of the secondary weapon.
Komar, SSO
Komar, SSO
  • Linear upgrade #6 "Telescopic Sight": Fixed mouse sensitivity while aiming.
Karavai, 22 SpN
Karavai, 22 SpN
  • Healing Capsule ability: Fixed the ability’s description.
Tien, 22 SpN
Tien, 22 SpN
  • Fixed visual issues on the operator’s upgrade screen.
Schatz, KSK
Schatz, KSK
  • First Aid ability: Fixed a bug that prevented the targeted teammate from receiving immunity to Burning.
Monk, SEAL
Monk, SEAL
  • Primary weapon: Fixed a bug that caused the tactical grip to disappear while in the HQ.
Scout, SEAL
Scout, SEAL
  • Shark Epic Outfit: Fixed a bug that sometimes caused an incorrect camo to be displayed on the arms while aiming.
Bones, CST
Bones, CST
  • Buddy special gear: Added idle animation. If no orders are issued to the drone for 30 seconds, it starts dancing.
Sterling, TFB
Sterling, TFB
  • HQ screen: Fixed a bug that prevented the operator from blinking.
  • Self-revival: Fixed a bug that caused Sterling’s portrait to be displayed incorrectly while self-reviving.
Bishop, TFB
Bishop, TFB
  • Hooligan Legendary Outfit: Fixed incorrect stats displayed for the primary weapon on the operator’s upgrade screen.
Hagana, Nesher
Hagana, Nesher
  • Snowstorm Epic Outfit, secondary weapon: Fixed a bug that prevented fur from being displayed on the gloves while aiming.
Starkaðr, AMF
Starkaðr, AMF
  • Berserker ability: Fixed the ability’s description.
Cánglóng, Jiaolong
Cánglóng, Jiaolong
  • Fixed a bug that caused the crack of the special shot to be audible across the entire map.
Açaí,BOPE
Açaí,BOPE
  • Primary weapon: Reduced the intensity of the depth-of-field effect while aiming.
Tower, SAS
Tower, SAS
  • Big Brother ability: Fixed a bug that caused the teammate to receive the EMP and Confused effects after their shield was destroyed.
Spark, SAS
Spark, SAS
  • Defibrillator special gear: Fixed a bug that sometimes caused the amount of HP received by the revived teammate to exceed their operator’s maximum HP.
  • Chain Healing ability: Adjusted the logic to make it more convenient to use and fixed visual issues with the ability.
  • Chain Healing ability: Fixed a bug that caused an incorrect icon to appear after the ability had been used on an enemy.
Bell, SAS
Bell, SAS
  • Fixed bugs that prevented upgrades #11-2 and #15-3 from working.
Maps, modes and bots
  • Threshold mode (Radar and Depot maps) and Frontline mode (Radar, Depot, and Object 903 maps): Zalessye shooter bots will no longer throw grenades.
  • Prologue: Assault mode: Fixed a bug that allowed destroying Tigers.
  • Prologue: Medic mode: Fixed a few bugs related to bot behavior.

SHOPPING MALL

PvE Version

  • Special Operation mode: Fixed a bug that prevented the medic bot from leaving the room, which made completing the mission impossible.

PALM ROAD

PvPvE Version

  • Threshold mode: Fixed a bug that caused the AA systems to have incorrect collision until explosives had been planted on them.

CARAVANSERAI

PvP Version

  • Annihilation mode: Adjusted the position of one of the operator respawn points.

HOSPITAL

All modes:

  • Fixed holes in the textures between the wall and the door.
  • Fixed a bug that allowed players to pass through one of the objects.
  • Fixed a bug that prevented bipods from working next to some covers.
  • Fixed a bug that allowed interacting with one of the ammo boxes through a cover.

PvE Version

  • Point Sweep and Special Operation modes: Fixed bugs that prevented jumping off and climbing in several places.
  • Fixed a bug that prevented a tooltip about being able to climb from appearing next to one of the covers.

AMAL HARBOR

All modes:

  • Fixed a bug that allowed interacting with one of the ammo boxes around the corner of the building.
  • Fixed a bug that prevented bipods from working next to some covers.

PvE Version

  • Point Sweep and Special Operation modes: Fixed a few covers that could be reinforced at a long distance by Support Tower.

PvP Version

  • Ranked Battles: Hacking: Fixed a bug that made it possible to pass through the terminal.

AL-MALIK HOTEL

PvE Version

Point Sweep and Special Operation modes:

  • Fixed a bug that caused C4 to float in the air if the wall was destroyed by other means.
  • Fixed a bug where the generator made it impossible to climb on the sofa in the room with defensive mechanisms.
  • Fixed a bug that made it impossible to climb over one of the covers.

PvPvE Version

Threshold mode:

  • Fixed a bug that caused the AA systems to have incorrect collision until explosives had been planted on them.
  • Slightly adjusted the placement of the AA systems.
  • Fixed a bug that made it possible to pass through one of the stands in the respawn area.

OBJECT 903

PvE Version

  • Point Sweep mode: Fixed a bug that prevented robots and drones from navigating through the passage leading to the second floor.

PvPvE Version

  • Frontline mode: Fixed a bug that caused the camera to break after approaching one of the objects.

DAM

PvE Version

  • Special Operation mode: Fixed a bug that sometimes caused the last bot to disappear, which made completing the mission impossible.

Al-Rabad

PvE Version

  • Point Sweep and Special Operation modes: Fixed a bug that caused the wall to be destroyed silently. The bug could occur if the wall was destroyed by the players before C4 was detonated.

CROSSING

All modes:

  • Fixed a bug that caused shooting through water to not deal any damage.
  • Fixed a bug that prevented bipods from working next to some covers.
  • Fixed a bug that made it impossible to jump off one of the walkways.
  • Fixed a bug that caused the camera to behave incorrectly if the operator was incapacitated close to water.

PvP Version

Ranked Battles: Hacking:

  • Fixed a bug that allowed operators to pass through one of the covers.
  • Fixed a bug that could cause the operator to get stuck while jumping off one of the stones.

RADAR

All modes:

  • Fixed a bug that could cause an operator’s model to partially clip into one of the doors.

PvE Version

Point Sweep and Special Operation modes:

  • Fixed a bug that prevented new bots from spawning if the bot next to the stairway wasn’t eliminated.
  • Fixed a bug that allowed entering the control room, bypassing the helicopter section.
  • Fixed a bug in the finale that caused the area capture progress to deplete if the players left the area.
  • Fixed bugs related to the camera.
  • Fixed a bug that caused extra light sources to appear in some places on the map.
  • Fixed a bug that caused one of the doors to clip into the walls while opening.
  • Fixed a bug that caused some players’ models to disappear at low graphics settings.
  • Fixed a bug that sometimes caused markers to function incorrectly if an operator from the SAS collection was participating in the battle.
  • Fixed a bug that made it impossible to jump off one of the elevations.
  • Fixed incorrect collision of one of the objects and an incorrect tooltip about interacting with it.
  • Fixed a bug where shooting an already eliminated bot would sometimes incorrectly award the Wrecker Ribbon.

PvPvE Version

  • Frontline and Threshold modes: Fixed a bug that made it possible to pass through one of the obstacles.
  • Threshold mode: Fixed a bug that made it possible to enter one of the objects.

FROZEN TOWN

PvP Version

All modes:

  • Fixed a bug that prevented the glass breaking sound from playing when shooting the tractor’s windows.
  • Fixed a bug that sometimes caused some environmental objects to disappear.
  • Fixed several bugs related to environmental objects and textures.
  • Fixed a bug that caused impact decals to be displayed incorrectly in the snow.

POLAR STATION

All modes:

  • Fixed a bug that could cause players to get stuck in the crates on the stairway.
  • Fixed a bug that caused incorrect lighting on the shelves with plants.

PvPvE Version

  • Threshold mode: Fixed a bug that caused the Frost effect to deal varying amounts of damage to players.
Sound

Listen to this tune!, Accordion and Sing-song Emotes: Restored the original tunes.

Known issues
  • Onslaught mode: Incorrect effect icons are displayed next to operator portraits.
  • Marksman Vagabond, Mercenary Legendary Outfit: The reticle is shifted to one side.
  • Marksman Vagabond, all Outfits: The reticle is blurred while moving.