Update 0.22.0: patch note | Patch notes | Caliber is a team-based online game

Update 0.22.0: patch note

Update 0.22.0 is available now!

We rebalanced operators, optimized and added 3D scopes for 42 characters, updated the battle HUD, added a Spectator mode for User Battles, fixed a number of bugs and performed other tweaks.

Enjoy playing the new version of Caliber!

General changes
  • Optimized 3D scopes and added them for 42 operators.
  • Added new combat HUD.
  • User Battles: Spectator mode added.
  • Prestige: Reaching level 10 is now rewarded with the "Superiority" execution.
  • Updated most special offers, including their contents, pricing and the award process.
  • Practice mode: Two "incapacitated" mannequins added to let players test executions and revivals.
  • The term "ammunition load" has been replaced with "ammo" everywhere.
  • Fixed a bug that caused Marksman bots to not have a laser sight glint.
  • Replays, Threshold mode: Fixed a bug that prevented the respawn tooltip from disappearing.
  • "Stay Vigilant" and "The Way of the Fist" emotes: Fixed a bug that would cause the operator’s arm to clip into their pouches.
  • Ammo box Team Reserve: Fixed a bug that caused the reloading animation to play after interacting with the box.
  • Surrendering: Fixed a bug that caused typing "Y" in the chat to be recognized as a vote against.
  • Fixed a bug that allowed sergeant/officer bots to continue reloading after being incapacitated.
  • User Battles: Fixed a bug that prevented player emblems from updating if they were changed while in the room.
  • Threshold mode, Heavy Fighter bot: Fixed a bug that prevented damage from being dealt when hitting certain parts of the bot’s head.
  • "Payback Time" and "Dashing Shooter" emotes: Rarity level raised to Rare.
  • Added ribbons and medals for Threshold mode.
  • Army Surplus Container: Added a guaranteed chance to receive an Epic Outfit. If you don’t receive an Epic Outfit after opening 69 containers, the 70th container will drop one with 100% probability.
  • Ranked modes: Teams will now take turns selecting their bans during the ban stage. This will prevent situations where both teams ban the same operator.
  • "Stay Vigilant" emote: Fixed a bug that caused the emote’s visual effects to appear on objects in front of the operator.
  • "Remember me!" emote: Fixed visual effect issues.
  • Medic Buggy, Iron Curtain special gear: Changed the visual effects when destroying grenades and rockets.
  • Added visual effects for snow and sand surfaces that will be displayed on bullet hits and grenade and mine explosions.
  • Containers: New Visual Effects.

New items purchasable for Fragments have been added to the Army Surplus Container:

  • Epic Outfits: Pazur (Marksman Sztylet), Lotus (Support Hagana), and Druid (Support Bourbon)
  • HQ Background: Favelas
  • Emotes: "Flanking", "Kong", "Remember me!", and "Situation Control"
  • Camos: Rags, Slime, River Pebbles, and Selva
  • Emblems: Grin, Invincibility, Red Zone, and Trapping Net
Operators
Check out a detailed description of the operator changes in a separate article: RE: Balance.

Other:

  • Fixed a bug that caused glass equipment parts to disappear when rotating the models of certain operators: Buggy, Miguel, Sultan (Idahar outfit), Shersheret (Hoya outfit), and Watson (Hooligan outfit).
Perun, Alpha
Perun, Alpha

Fort Epic Outfit:

  • Fixed a bug that caused the grip of the primary weapon to clip through the pouches.
  • Fixed a bug that caused the primary weapon to use sounds from the standard outfit.
Volk, Vympel
Volk, Vympel
  • Linear upgrade #13 ("45-round magazine"): The description now states the exact number of magazines Volk will lose if you select this upgrade.
Strelok, Vympel
Strelok, Vympel
  • Guard Legendary Outfit: Fixed a bug that caused the operator’s hand to slip off the tactical grip of their primary weapon when crouching.
Sputnik, SSO
Sputnik, SSO
  • Fixed a bug that prevented the values on the shooting efficiency graph from updating after selecting upgrade #10-2 (this was purely a visual bug).
Komar, SSO
Komar, SSO
  • Upgrade #14-1: Fixed the incorrect icon.
Karavai, 22 SpN
Karavai, 22 SpN
  • Healing Capsule ability: Fixed a bug that caused a grenade sound to be played when the capsule hit the ground.
  • Upgrade #9-1: Updated the description to make it clear that the ability can only be used once while incapacitated.
Tien, 22 SpN
Tien, 22 SpN
  • Escape ability: Expanded the description to mention that Sprint costs are halved while the ability is active.
Schatz, KSK
Schatz, KSK
  • Upgrade #11: Updated the description to make it clear that the ability can only be used once while incapacitated.
Bourbon, SEAL
Bourbon, SEAL
  • Hemostatic serum skill: Added Stamina decrease (-100 SP).
Sly, CST
Sly, CST
  • Fixed a bug that sometimes caused the execution animation to be displayed incorrectly.
  • Treatment Factor skill: Fixed a bug that allowed Sly to copy more HP than the target had with her Impersonation ability.
Bones, CST
Bones, CST
  • Give Order ability: Fixed a visual bug that sometimes caused the drone’s path marker to appear in the wrong location.
  • Buddy special gear: Fixed a bug that would cause the deploying animation to display incorrectly.
Sterling, TFB
Sterling, TFB

Unfinished Business ability:

  • Fixed a bug that would allow the operator to perform a self-revive while under an effect that makes this impossible.
  • Fixed a bug that prevented self-revive if incapacitated movement time had been extended by an allied Medic Açaí’s Ampoule Launcher.
Bishop, TFB
Bishop, TFB
  • Fixed a bug that sometimes caused the execution animation to be displayed incorrectly.
Aphela, Nesher
Aphela, Nesher
  • Fixed a bend in the operator’s neck.
Hagana, Nesher
Hagana, Nesher
  • Turret ability: Fixed a bug that made it impossible to use the ability immediately after picking up a deployed turret.
  • Lightweight Chest Rig skill: Movement Speed increase bonus reduced from 15% to 5%.
Matador, EZAPAC
Matador, EZAPAC
  • Sand Devil Legendary Outfit: Fixed a bug that caused spent casings to be ejected from the gun’s receiver.
Miguel, EZAPAC
Miguel, EZAPAC

Medical Drone ability:

  • The description of the ability now mentions the drone’s movement speed.
  • Fixed a visual bug that sometimes caused the drone’s path marker to appear in the wrong location.
  • Fixed a bug that prevented the drone from flying towards an operator if they were behind a destructible cover.
  • Fixed a bug that allowed issuing orders to a broken drone (a tooltip would appear on the screen).
Diablo, EZAPAC
Diablo, EZAPAC
  • Inferno ability: Updated the description of the ability.
Freyr, AMF
Freyr, AMF
  • Touch of Iðunn Primary Ability: Fixed a bug that caused the visual effects to be displayed incorrectly.
Shàowèi, Jiaolong
Shàowèi, Jiaolong
  • Xigou special gear: Fixed a bug that caused the drone pickup animation to end too soon.
  • Give Order ability: Fixed a visual bug that sometimes caused the drone’s path marker to appear in the wrong location.
  • Hylan Legendary Outfit: Fixed a bug that prevented the primary weapon’s bolt from moving while shooting.
Yàowáng, Jiaolong
Yàowáng, Jiaolong
  • Hylan Legendary Outfit: Fixed a bug that caused the operator’s left thumb to clip through the tactical flashlight on their primary weapon.
Yíngzhōu, Jiaolong
Yíngzhōu, Jiaolong
  • Hylan Legendary Outfit: Fixed a bug that caused the radio to partially clip into the operator’s arm.
Cánglóng, Jiaolong
Cánglóng, Jiaolong
  • Fixed visual issues in the Operators section.
Barreira, BOPE
Barreira, BOPE
  • Threshold Mode, opening cutscene: Fixed a bug that caused the shield to partially clip into the helicopter model.
  • Stimulant Box special gear: Fixed an incorrect voice notification which played while marking the box with [C].
  • Primary weapon: now inflicts the Slowed effect if firing continuously without the bipod. Each shot increases the effect by 1%. Maximum Movement Speed decrease: 50%.
Açaí,BOPE
Açaí,BOPE
  • Reloading ability: Fixed visual effect issues.
  • Pneumatic Ampoule Launcher special gear: Fixed the reticle.
Maps, modes and bots
  • Prologue: Medic and Prologue: Assault modes: Fixed a missing texture in the map.
  • Threshold mode: Fixed a bug that caused the Heavy Fighter bot to ignore Assault Sly if she was impersonating it.
  • Threshold mode: Fixed a bug that prevented the objective "Be the first in battle to incapacitate an enemy player" from being marked as completed.
  • Onslaught mode: Fixed visual effect issues with Field Bonuses.
  • Prologue mode, all roles: Fixed incorrect impact marks on certain objects.
  • Threshold mode: Fixed a bug that caused incorrect impact marks to be displayed and incorrect firing sounds to play while firing at AA systems.
  • Practice mode: Fixed a bug that caused the drones to ignore bots.
  • Annihilation and Threshold modes: Fixed a bug that prevented points from being awarded for the executions "Hello from Hong Kong" and "A trusty tool".
  • Onslaught mode: Fixed a bug that allowed bots to pass through walls.
  • Onslaught mode: Fixed a bug that made a Field Bonus disappear together with the eliminated bot that had dropped it.

SHOPPING MALL

  • Fixed incorrect collision of one of the shelf units.

PvE Version

  • Point Sweep and Special Operation modes: Fixed a bug that caused the wall to stay intact after being rammed by a tank in the final cutscene.

PALM ROAD

  • All modes: Fixed visual issues with models of certain objects on the map.
  • Frontline, Ranked Battles and Showdown modes: Fixed incorrect impact sounds for some objects.

PvE Version

Point Sweep and Special Operation modes:

  • Fixed animation issues with the operators’ eyes during the cutscene.
  • Fixed a bend in the operator’s neck in the cutscene.
  • Replays: Fixed a bug that allowed being pushed outside of the map.
  • Fixed visual effect issues in the failure cutscene.

CARAVANSERAI

  • Fixed incorrect impact sounds for vases and pots.

PvE Version

  • Point Sweep and Special Operation modes: Fixed a bug that caused audio delays during the interrogation.

HOSPITAL

  • Fixed a bug that made it possible to climb over the barrel from only one side.
  • Fixed a bug that made it impossible to jump down from the second floor of the hospital.

PvP Version

  • Annihilation: Fixed a bug that made it impossible to destroy one of the destructible covers.

AMAL HARBOR

  • Fixed incorrect collision of one of the covers, which made it impossible to walk between the cover and the wall.

PvP Version

  • Ranked Battles: Fixed a bug that allowed drones to pass through one of the covers.

AL-MALIK HOTEL

  • All modes: Fixed a bug that allowed falling through into the van.

PvPvE Version

  • Threshold mode: Fixed visual issues in the opening cutscene.

OBJECT 903

  • Fixed a series of bugs related to the bipods.

PvE Version

  • Onslaught mode: Fixed a bug that allowed bots to pass through one of the destructible covers.

PvP Version

  • Ranked Battles: Fixed a number of bugs related to climbing and bipods.

DAM

PvE Version

Point Sweep and Special Operation modes:

  • Fixed a bug that caused the operators’ movement along the bridge to display incorrectly.
  • Fixed a bug that allowed non-flying drones to move through the air in one location.
  • Fixed a bug that caused two engineer bots to spawn, which made it impossible to complete the mission.
  • Fixed a bug that caused the camera to work incorrectly when attempting to climb onto the flowerbeds.

FOREST

All modes:

  • Removed an invisible barrier next to the big boulder. Now, players should be able to get up close and admire the boulder in all of its natural beauty.
  • Fixed incorrect jumping-down locations.

PvE Version

Point Sweep and Special Operation modes:

  • Fixed incorrect spawning of an Ammo box.
  • Fixed a bug that made it impossible to press the button if one of the players left the game.
  • Fixed visual effect issues in the room with gas.
  • Fixed the incorrect knocking noise volume that could be heard next to the room with gas.

DEPOT

PvP Version

  • Fixed collision issues with the concrete cover, which interfered with navigation.

AL-RABAD

  • Fixed collision issues with one of the climbs.

PvE Version

Point Sweep and Special Operation modes:

  • Fixed a bug that caused a bot to be stuck in mid-air in the opening cutscene.
  • Fixed visual issues in the failure cutscene.
  • Fixed a bug that caused an antenna marker to be displayed and mission voice lines to be played during the failure cutscene.

RADAR

PvPvE Version

  • Fixed a bug that sometimes prevented the shooter bot from being able to fire at enemies.
  • Fixed a bug that made it possible to pick up the intel through a wall.

POLAR STATION

All modes:

  • Fixed the collision of the concrete cover by shrinking its hitbox.
  • Fixed a bug that allowed the player to receive two Frost effects at the same time.

OIL PLATFORM

All modes:

  • Fixed a bug that allowed climbing on top of the bridge over the railing.
  • Fixed a bug that allowed refilling ammo from the ammo box through a barrier.
  • Fixed a bug that sometimes caused weapons to clip through a wall, which revealed the player’s position.
Sound
  • Added a new sound for the sergeant bot’s drone.
  • Threshold mode: Fixed a bug that prevented the voice notification from playing when marking a bomb with [C].
  • Ranked Battles: Fixed a bug that prevented the voice notification from playing when picking up/dropping the hacking device.
  • Threshold mode: Fixed a bug with the voice notification about the Stamina restoration zone.
  • Added new cracking sounds for supersonic bullets.
  • Added a sound for destroying the Karkhad sergeant bot’s first aid kit.
  • Caravanserai, PvE version: Added a sound for the car in the mission.
  • Fixed a bug that caused the revive sound to keep playing if the revive was cancelled.
  • Fixed a bug that sometimes caused footstep sounds to disappear.