News | Caliber is a team-based online game
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OPERATORS OF THE WEEK
Cánglóng
Jiaolong
Cánglóng
150000
200000
Aphela
Nesher
Aphela
150000
200000
Odin
AMF
Odin
150000
200000
Patch Notes
Update 0.23.1: patch note
Important
Roadmap 2024

We would like to share with you some of our plans for this year!

Get ready for the following: a traditional Common Cause event featuring a thematic game mode, the 10th Ranked Season, a story mission, a new map for the Isverden Archipelago theater of war, karma, and the long-awaited clan mechanics.

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27 March 2024
Update 0.23.0 Patch Notes News
Hotfix 0.23.0

During scheduled maintenance of Caliber servers, we implemented a number of changes and fixes to the game.

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20 March 2024
Update 0.23.0 Patch Notes News
Update 0.23.0: patch note

In the update 0.23.0, we reworked the mode selection window, launched the Mean Joke event, added Player Referral Program, rebalanced some operators, fixed a number of errors and more.

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19 March 2024
Update 0.23.0 News
Modes: a New Way of Selecting and Weekend Mode

Version 0.23.0 will bring changes to the mode selection window, add Weekend mode, and slightly adjust categories.

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18 March 2024
Update 0.23.0 News
Mean Joke Event

In celebration of World Laughter Day (or April’s Fool Day), we have prepared a Mean Joke Event, where you will be able to fulfill thematic objectives and earn April 1st Containers as a reward.

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14 March 2024
Update 0.23.0 News
RE: Balance — update 0.23.0

This RE: Balance features: automatic ammo consolidation, Bastion and Tibet’s buffs, improvements to Shersheret’s Chain ability, and more.

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12 March 2024
Update 0.23.0 News
Player Referral Program

Invite your friends, earn rewards together, and play in good company!

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12 March 2024
Update 0.23.0 News
User Battles: Tournament Modes and Pausing

In the next version, we will expand the functionality of User Battles.

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07 March 2024
News Update 0.23.0
Threshold mode adjustments: safety around the HQ

First, we’d like to share some news on adjustments to Threshold mode. Last time, we improved the UI. Now we’re making changes to fix one nasty issue.

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