Update 1.4.1: patch note

Soldiers, the update 1.4.1 is already in the game!

There are the Arsenal: Mk 18 Battle Pass with the legendary assault rifle, the "A Place in the Sun" Marathon with the Legendary Fixer Outfit, as well as a new Clan Season with an increased number of prize-winning places.

The Double Rewards event has returned in an expanded format, the Reward Log has had its reward pool updated, and Weapon Objectives have been added for the Mk 18 and FAMAS as a new way to unlock modules more conveniently and predictably.

The update also includes targeted adjustments to operators, Skills, presets, maps, missions, UI, and sound.

Learn more about the full list of changes in the patch note.

General changes

CONTENT AND EVENTS

  • Added the Arsenal: Mk 18 Battle Pass. The main reward is the Mk 18 assault rifle, which offers the most flexible module customization.
  • The "A Place in the Sun" marathon has begun. The main reward of the event is the Fixer Legendary Outfit for Marksman Strelok.
  • Added a new type of objective: Weapon Objectives. They provide a more convenient and predictable way to unlock weapon modules. At launch, the objectives are available for the Mk 18 and the FAMAS.
  • A new Clan Season has begun. It features more prize-winning places, as well as updated clan progression and upgrades.
  • The Double Rewards event has begun. During the event, XP, Credits, and rewards for daily clan objectives are doubled.
  • Reward Journal updated.

IMPROVEMENTS AND FIXES

PRESETS
  • Presets can now be shared via fireteam and clan chats in the HQ. The shared preset is displayed as the operator's name. Another player can click on it to copy the preset, then paste it onto that operator's page and apply it.
  • When sharing presets, weapon names now take equipped Outfits into account if they change the weapon's name.
  • When changing a preset during the preparation stage, operator upgrades now update correctly according to the selected preset.
  • Preset selection adjusted. On the operator customization screen, the dropdown list now displays correctly, and presets can be changed before matchmaking starts and during the preparation stage after a match has been found.
  • During the preparation stage, the selected preset is now displayed as active and cannot be selected again.
COMBAT MECHANICS AND SKILLS
  • Operators Kit, Bones, Sungur, and Kaiser: Adjusted logic for simultaneous teammate revival. If a teammate is being revived in multiple ways, the fastest one now takes effect.
  • Assault Sterling: Self-revival adjusted. If it completes faster than teammate revival, self-revival now takes effect.
  • Operators: Movement speed values adjusted to match operator descriptions. Previously, minor discrepancies could occur when using procured weapons and certain modules.
  • Tough Nut and Readiness skills: When equipped at the same time, dealt damage modifiers now stack correctly. The damage bonus from Readiness no longer replaces the damage penalty from Tough Nut.
  • Flat Trajectory skill: The headshot damage reduction effect gained at Skill Level 1 now applies correctly.
  • Zeroing skill: The Haste effect’s duration now refreshes correctly upon subsequent headshot eliminations.
  • Lightweight Protection skill: The movement speed bonus now applies correctly.
  • Shoulder to Shoulder skill: At Skill Level 1, the incoming damage reduction effect is now correctly displayed in the HUD, and the skill now takes the range limit into account.
  • Guardian of Effort skill: Description updated to clarify that the dealt damage increase applies only to primary and secondary weapons.
  • Trapped effect: Behavior adjusted to match the description. The target is now fully immobilized.
CLANS AND CLAN WARS
  • Clans: When reaching a new clan level, the Upgrade button is now highlighted instead of the level indicator in the My Clan tab.
  • Clan Wars: The Cancel Selection button on the Clan Wars screen is now less bright.
  • Clan Wars: Display of long clan names and tags in participant lists adjusted.
  • Clan Wars: Clanmates are no longer all highlighted in the participant list—only those on your row are indicated.
  • Clan Wars: Clan list scrolling now works correctly in the Battle for Regions and Battle for Sectors screens, both before the battle begins and after the results are presented.
  • Clan Pass: Window layout adjusted, including element alignment, button positioning, and title placement.
  • Clan Pass: Readability of the Premium bonus description improved on certain HQ backgrounds.
  • Live the Old Tales emblem: The clan tag is now easier to read on the emblem.
GAME MODES
  • User Battles: Players with the Dove of Peace emblem can now be correctly moved between positions by dragging them with the mouse.
  • User Battles: Camos selected for unpurchased operators during the preparation stage are now correctly applied when loading into battle.
  • Team Deathmatch: Heavy Fighter eliminations now count toward progress for the Fall of the Colossus ribbon.
  • Tournament: Threshold mode: Added the option to surrender after 5 minutes of combat.
  • Threshold mode: the warning and vignette effect when entering the enemy base area now display correctly and no longer disappear prematurely.
  • Threshold, Tournament: Threshold, and Ranked Battles: Threshold modes: Technical text is no longer displayed on the battle results screen.
  • Ranked Battles + Threshold mode: The Ribbon and the "At the last moment" Medal are now correctly awarded for defusing a bomb in the AA system that was planted using the Heavy Fighter elimination bonus.
  • A damage direction indicator is now displayed when taking damage from the APC in Threshold mode, turrets at the Depot, and the helicopter at the Oil Platform.
  • Ranked Battles: The profile interaction menu now opens correctly from the leaderboard for players with animated emblems.
WEAPONS
  • Procured M45A1 secondary weapon: The point of impact now correctly matches the reticle position.
  • AK 417 primary weapon: Standard Optical Sight is now correctly positioned on the weapon model.
  • Procured M14 EBR primary weapon: Red Dot Sight adjusted—recoil no longer feels excessive.
CONTAINERS AND OBJECTIVES
  • Containers: When opening multiple containers, Legendary module cards now display correctly.
  • Containers: Quick Open button now displays correctly on the container opening screen when resizing the client window.
  • Containers: Guaranteed reward display adjusted. Items that have already been obtained no longer appear in the guaranteed rewards list.
  • Objectives: Access to Weekly objectives adjusted to match the description—they unlock at Account Level 6.
INTERFACE AND CUSTOMIZATION
  • UI: When pop-up windows are opened, the dimming effect now correctly covers the entire screen, and UI elements behind the window can no longer be clicked.
  • Operator customization: When purchasing customization items, item names are now colored according to rarity.
  • Single Strike: Air Supremacy emblem: Animation flickering fixed.


Operators
Recruit
Recruit
  • Ability description updated—it now shows the actual duration of 5 sec.
  • Reapplying the ability to the same teammate after cooldown now correctly applies Healing.
Perun, Alpha
Perun, Alpha
  • Upgrade #13-2: Behavior adjusted to match the description—Stamina is restored only when eliminating an enemy with the primary weapon.
Sputnik, SSO
Sputnik, SSO
  • RPO Shmel special gear: Fire now appears correctly on specific surfaces on the Crossing and Object 903 maps.
  • Upgrade #10-3: Behavior adjusted to match the description—the target is no longer slowed more than intended when hit by the special gear.
Komar, SSO
Komar, SSO
  • Eleron special gear: The change in explosive damage radius from Upgrade #9-2 is now displayed correctly in the operator customization menu, and the stats text is no longer cut off when the menu is minimized.
Corsair, SEAL
Corsair, SEAL
  • Standard primary weapon: Base sight display adjusted—the sight model and reticle are now centered.
Scout, SEAL
Scout, SEAL
  • Standard primary weapon: Positions of the standard sight and H 4x30 sight on the weapon model adjusted.
Fortress, CST
Fortress, CST
  • Incendiary Ammunition special gear: Description updated—it now includes incendiary round damage.
Avant-garde, RAID
Avant-garde, RAID
  • GLI-F4 special gear: The duration of ongoing Poisoned damage from the gas cloud now matches the value shown in the stats.
  • Payback ability: Behavior adjusted to match the description—after eliminating an enemy, the Shielded effect is only applied if the operator is not already under this effect.
Vagabond, RAID
Vagabond, RAID
  • Upgrade #2-1: Now correctly increases the enemy detection radius of Parkan special gear to 50 m.
Eima, Nesher
Eima, Nesher
  • Upgrade #15-3: The Slowed effect now reduces enemy movement speed as described.
Faro, EZAPAC
Faro, EZAPAC
  • Standard primary weapon: Optical Sight preview adjusted in the weapon customization menu.
Miguel, EZAPAC
Miguel, EZAPAC
  • Standard primary weapon: Ammo Replacement: 12ga Dragon's Breath description updated—it now specifies that it increases pellet spread.
Buggy, Arystan
Buggy, Arystan
  • Upgrade #11-3: Special trait description updated—the duration of the Suppressed effect applied to an enemy whose projectile is destroyed by special gear is now indicated.
Busel, SSO RB
Busel, SSO RB
  • Upgrade #13-2: Behavior adjusted to match the description—accuracy is now increased rather than reduced while the ability is active.
Víðarr, AMF
Víðarr, AMF
  • Standard primary weapon: Fire mode information is now correctly displayed in the stats window.
Yíngzhōu, Jiaolong
Yíngzhōu, Jiaolong
  • Electromagnetic Field Generator ability: Received damage reduction now matches the description at 20%.
Cánglóng, Jiaolong
Cánglóng, Jiaolong
  • Hylan Legendary Outfit: The central reticle dot of the primary weapon is now displayed correctly when the Spread Indicator While Aiming setting is enabled.
  • Standard primary weapon: The reticle is now correctly centered while aiming.
Martelo, BOPE
Martelo, BOPE
  • Alternative use of the Chopping Strike ability: Description updated—it now specifies that a thrown machete can execute incapacitated enemies.
Lumen, SAS
Lumen, SAS
  • Upgrade #3-1: Special trait description updated—immunity to the Blinded effect is now indicated.
  • Upgrade #15-3: Description wording adjusted—it now specifies that reloading takes 30% less time.
Tower, SAS
Tower, SAS
  • Upgrade #15-1: When the bipod is activated, SP recovery is now +5 SP/sec., as indicated in the description.
  • Upgrade #8-3: On the operator customization screen, positive changes in the ability description are now highlighted in green when the upgrade is selected.
Spark, SAS
Spark, SAS
  • Upgrade #7-2: Behavior adjusted to match the description—after the ability is used, an incapacitated ally no longer receives extra movement time beyond the additional 5 sec.
Saif, PÖH
Saif, PÖH
  • Upgrade #5-2: The ability description now correctly displays the duration of the Trapped, Exhausted, and Cannot Be Healed effects.
  • Upgrade #12-1: Behavior adjusted to match the description—Bleeding damage when the chain breaks now matches the specified value.
  • Bond ability: Fixed a bug that could cause allies to receive damage and negative effects from enemies bound by the chain.
  • Upgrades #14-1 and #14-2: the upgrade now works as described—HP restoration is triggered only when hitting an enemy with four pellets.
  • Upgrade #14-1: Description updated—HP recovery triggers no more than once per second.
Aslan, PÖH
Aslan, PÖH
  • Upgrade #6-1: Description now lists all the effects the operator becomes immune to when their HP is below 50: Crippled, Trapped, and Stiff.
Sungur, PÖH
Sungur, PÖH
  • PRD special gear: Surface interaction adjusted—after being attached to a wall, the special gear no longer moves to an inaccessible location and can be picked up.
Tirkesh, PÖH
Tirkesh, PÖH
  • Cluster Grenade special gear: Explosion now correctly inflicts the Slowed effect on enemies.
  • Upgrade #12-2: Description adjusted—it now specifies that the special gear rate of fire is increased by 50%.
Faust, SEK
Faust, SEK
  • Blitz ability: Maximum movement speed while the ability is active increased to 7 m/sec.
  • GL5340 special gear: Negative effect behavior updated to match the description—the Stunned effect is now inflicted after 7 shocks, and with Upgrade #15-3, after 5 shocks.
Eisen, SEK
Eisen, SEK
  • Upgrade #14-2: Movement speed bonus while the Carapace ability is active now matches the description.
  • Upgrade #5-1: Special trait description updated—a maximum of 15 AP can be recovered from allied operators within the radius.


Maps, modes and bots

PALM ROAD

PvE version 

  • Point Sweep and Special Operation modes: Shots now correctly pass through cover in one of the map areas near the stairs.

EMIR RESIDENCE

All modes:

  • Adjusted the placement of several environment objects and fixed visual bugs.
  • Adjusted a cluster of boxes in one of the map areas—previously, shots could pass through them, but they now correctly block bullets.
  • Fixed visual lighting bugs on the daytime and evening map variants in all modes.

PvP version 

  • Team Deathmatch mode: Thrown and deployable special gear no longer falls through the map in doorways.

PvPvE version 

  • Threshold, Ranked Battles: Threshold, and Tournament: Threshold modes: Adjusted the base area of one team in all weather variants—enemies can no longer safely fire from its territory and now correctly receive an automatic elimination warning.

PvE version 

  • Point Sweep mode: Fixed a bug that could cause bots to remain at certain spawn points, preventing the mission from progressing.
  • Onslaught mode: Adjusted a box cover—operators can no longer get inside the object.
  • Point Sweep and Special Operation modes: on the cloudy variant of the map, the helicopter's top rotor now displays correctly in the initial cutscene.

HOSPITAL

PvE version 

  • Point Sweep and Special Operation modes: Mission objects are now correctly hidden during cutscenes, and missing visual effects have been added to the doors that need to be blown up.

FOREST

PvE version 

  • Point Sweep and Special Operation modes: Adjusted BOPE Marksman Caçador's special gear deployment when thrown through grates—it no longer deploys on walls.

SPACEPORT

PvPvE version 

  • Threshold, Ranked Battles: Threshold, and Tournament: Threshold modes: Surrender cutscene playback adjusted—extra objects, effects, and operator models are no longer displayed in frame, and the camera works correctly after the scene ends.
Sound
  • Assault Mustang, Upgrade #15-3: Sound effects and voice lines now play correctly when using special gear.
  • Assault Plut, Upgrade #14-3: Sound effects now play correctly when the smoke screen is activated.
  • Support Bourbon: Suppressor behavior on the primary weapon adjusted—firing sound is now correctly muffled.
  • Threshold, Ranked Battles: Threshold, and Tournament: Threshold modes: Added missing stone cover destruction sounds to all maps and weather variants.